Angehefteter Tweet
dave
360 posts


@fffadedev Nice. Do you bake lights at all or will they all be real-time? I have a power outage scene in my game and trying to determine how to handle in a performant manner.
English

@theRayll @guycalledfrank Thanks for the insight. Lookin forward to Scratch Creek!
English

@binghamDEV @guycalledfrank ive been putting up with unity baking for the longest time too but using bakery for the new ep :)
English

Bakery has been updated to support the new drivers!
Please try updating via github/patcher. If no issues are reported within the next week, I'll update the Asset Store version.
The new version should also bake faster (!)
Mr F@guycalledfrank
Nvidia driver 591.44 breaks OptiX6 support and therefore Bakery. If you get "failed to load optix library", please use any older driver. In the meantime I'm waiting for a response from nvidia and working on a patch myself.
English

@theRayll @guycalledfrank has bakery been used in all FTF games? unity's light baking system is driving me nuts.
English

4 days left...
🇺🇸 US (EST): 1:00 PM — December 19
🇺🇸 US (PST): 10:00 AM — December 19
🇪🇺 Europe (CET): 7:00 PM — December 19
🇧🇷 Brazil (BRT): 3:00 PM — December 19
Wishlist Now: store.steampowered.com/app/4092670/

English

@binghamDEV Thank you! And thank you for the tips! Lights can be a real pain in the ass for me lol
English

@binghamDEV Thank you dave! Yep! Wanted to reduce the amount of materials I had throughout the game so I've been cramming as many textures as I can into texture / trim sheets. It's been a huge endeavor, but I'm very happy with my progress so far!
English














