Peter Whidden
49 posts




🦠Watch @computerender's first public talk on Mote: an interactive ecosystem simulation! Mote uses a custom GPU-based physics engine to model hundreds of thousands of organisms, leading to fascinating emergent phenomena: a sandbox that is part game, part research. Link below⬇️




🧬🦠🧪Could you help me find a puzzle game I played a few years ago and forgot it's name? It was tiny and web-based, I guess on someone's personal website. Colorful particles were floating and colliding in 2D space and reacting (binding, unbinding or changing colors) according to simple player-defined rules. The objective was to design a set of rules to build some structure, like a chain or a membrane that would only allow some type of particles through it. Does it ring the bell?



this sunday we are figuring out how folks scaled evolutionary optimization methods to LLMs kinda cool that old tricks are used again in modern times to great effects

We're launching new EbSynth today 🎉 EbSynth is VFX software that lets you change your video by editing one frame. You can turn any video into your canvas, right in your browser. Go try it out 👇







Join us on August 13 for Localhost! 🦠 @computerender will present Mote, an interactive ecosystem simulation with hundreds of thousands of organisms. His custom GPU physics engine models many simple behaviors at a massive scale, producing fascinating emergent phenomena. RSVP⬇️











