Daniel Meszaros

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Daniel Meszaros

Daniel Meszaros

@danimesz

Motion Designer, 3D Artist

Hungary Beigetreten Mayıs 2016
563 Folgt562 Follower
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Daniel Meszaros
Daniel Meszaros@danimesz·
For any Houdini/Redshift users, I created this default scene that I plan to use myself. I thought why not share it, so here you go: A Houdini 20 default scene with: - Camera Rig - RS ROP handler with the most useful settings - lights, base materials danimesz.gumroad.com/l/pcpoh
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Daniel Meszaros
Daniel Meszaros@danimesz·
@_nscr Awesome congrats! Please shed some light on what a houdini artist does at nvidia!
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Nick Scarcella
Nick Scarcella@_nscr·
Super happy to share I've joined the team at Nvidia as a Senior Technical Artist! My focus will be on the Houdini side, but very much also exploring all kinds of cutting edge graphics tech.
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Daniel Meszaros
Daniel Meszaros@danimesz·
Styleframes developed during Research & Development last year. We were focusing on biomolecular shapes with a technologycal twist, combining datasets, Ai and microbiology. [no Ai was used in any of these]
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Motion Serhii
Motion Serhii@Darrenvils·
@danimesz Your work is simply amazing! The quality of the models, environments, lighting, and effects is excellent. I'm currently learning Blender alongside After Effects so I can create 3D motion graphics, and I'm aiming to reach that level
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Daniel Meszaros
Daniel Meszaros@danimesz·
Hey folks, I'm currently available for freelance 3D work, happy to jump in any Cinema 4D and Houdini projects. Give me a shout if you need support 🤟 danielmeszaros.com
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Tanmay Shekhar
Tanmay Shekhar@shekhartanmay06·
@danimesz Really great work! What do you use for rendering in C4D?
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Dr. Ian Garner
Dr. Ian Garner@irgarner·
Another triumph for American diplomacy
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Houdini.School
Houdini.School@HoudiniSchool·
This is really cool, Daniel Meszaros! 🤩 @danimesz created this animation using the fluid solver and distortion effects in COPs in #Houdini. Daniel is a 3D Animator and Generalist based in Hungary. He strongly believes that animation is the medium of the future.
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Daniel Meszaros
Daniel Meszaros@danimesz·
@chromaspring Respectfully disagree! I used to just upscale everything too, but in the past 1 year I realized more often than not, 4k render looks waaay sharper and cleaner in most cases. Especially in scenes with a lot of intricate detail.
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Jeremy White
Jeremy White@jeremywhitefx·
Hippo fluid scene pushed to 100M particles made with HydroFX. Foam, bubbles, and spray all simmed together in one system for a cohesive result, fully GPU accelerated. Meshed + extra sand interaction in Houdini, final lookdev/render in Blender. Get HydroFX storm-vfx.com
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Daniel Meszaros
Daniel Meszaros@danimesz·
I love how absolutely useless Behance job requests are
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Tuki
Tuki@TukiFromKL·
🚨 Did you just see what YouTube did? YouTube isn't banning AI slop.. They're making you label it so they can train their next model to not look like slop. Read that again... You flag the bad AI content. YouTube collects it. Google feeds it into Veo 4... Then next year their AI generates videos so good you can't tell the difference... You're not the customer... You're the training data, we all are.. They got millions of creators to do free quality control on their next AI model and convinced them it was "a strong stance."
DramaAlert@DramaAlert

YouTube just took a strong stance against AI slop

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Daniel Meszaros
Daniel Meszaros@danimesz·
@DavidAriew I'm not against Ai as a whole but why do everybody suddenly lower their standards just because it's ai? We should be increasing our quality of work collectively, not downgrade it
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Daniel Meszaros
Daniel Meszaros@danimesz·
@DavidAriew Cmon man, I like your stuff and respect the man but these are genuinely bad examples. The time-lapse is really weak and just looks like a rotating HDRI, and the second one? It barely hits okayish territory - you've done more photoreal environments in 2018 in an hour long tut
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David Ariew
David Ariew@DavidAriew·
This is wild to me. It's already becoming possible to add a final layer of polish to my 3D renders with AI. Here are two examples. In the first one I've added a timelapse sky created with Seedance 2.0 into the background of this desert shot. In the second, I've used Kling O1 Transformation to rework the shot with a sand dune environment, creating a more realistic look than what I had in 3D. The possibility of using 3D to drive AI with complete creative control has my head spinning 😵‍💫
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