Matt Rodriguez
19.8K posts

Matt Rodriguez
@flameirl
Software Engineer. Content Creator/Broadcast Talent. Former @Bungie. Former GM of the Houston @Outlaws B.S. Computer Engineering. He/Him
New Jersey Beigetreten Şubat 2011
588 Folgt12K Follower
Angehefteter Tweet
Matt Rodriguez retweetet

You are weary... weary of begging for a companion's favor in a sea of faces?
Indeed, trust should not be a calculated gamble.
True bonds should be the gratuitous gravity between souls.
I shall rewrite this cruel rule.
From this moment forth, every new bond, every new ally...
Shall gather by your side, freely.
This is my reward for your loyalty, O Companion Mine.

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Matt Rodriguez retweetet

I am Njorun.
Look at me. In this world woven of data and code, tell me...
What is it that you truly desire in the depths of your heart?
Not just victory in a game, but something... to fill the void.
Follow me. Let your desires echo across this platform.
Let more souls make the wish that changes a lifetime.
O Dreamer Mine.
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@Destiny2Team The enemies were skulls instead of swords ... Oops?
The raid didn't drop powerful or on a tier that matched your lost sector loot... Oops?
Like what is even going on here
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Hey all,
We enjoyed watching the Desert Perpetual World First Race, and contest attempts/completions through the weekend, but also want to let everyone know we are tracking feedback items and issue reports that have been coming in from the community.
A few higher priority Raid conversions we are looking into this week:
1. Power Deltas for the Contest Raid difficulty. We're seeing reports of enemies being at a higher delta than what the activity advertises - ex: enemies have a skull icon next to them instead of a sword. We will investigate.
2. PC Crashes after 5+ hours with certain hardware configurations.
3. Rally flags not fully refreshing ammo and abilities consistently.
Feedback items we're seeing:
1: Some players are concerned that clearing this content required loadout swapping, lengthy ad-clear phases to stockpile ammo, and near perfect execution.
Related: Some players feel contest difficulty may have been tuned too high for this Raid, so that only an incredibly small portion of the community could have a shot at completing it.
Initial note: While we absolutely wish for contest mode to challenge your loadouts, your teamwork, and your puzzle solving abilities, the highest end of damage has been reported to feel that is requires far more than expected.
Each Raid we've shipped has been unique, especially at Contest difficulty. This will continue - and for our players who desire challenge, do not worry. We will continue to offer it. That said, we will use feedback from this weekend to inform our future as we continue to develop these experiences.
2. We are looking into reward quality - what tiers rewards within the raid are dropping at within Contest difficulty, and their power in relation to yours.
There are ways to increase your reward quality in Normal difficulty via Raid Feats, and we will be watching feedback around these systems as players get deeper into them.
This is not an exhaustive list of all the feedback or issues we have seen come through, but we wanted to let you know we are monitoring the conversation.
Please share what other thoughts you have below, and we will keep an eye on this thread as we start digging into these items.
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@Mendo bro I woke up to a 3 hr history of star wars this morning somehow, your algorithm clearly has its own ideas for you though :D
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So thankful Maryville is continuing to honor our scholarships even though the OW program has come to a close. Thank you so much to the staff and school for making this possible ❤️❤️
Maryville Esports@MaryvilleGG
An update regarding Maryville Overwatch ⬇️
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@evanf1997_ the phone apps going to make more money in its first 2 months than D2 has made in the last 12.
We're mobile gamers now man. lock in
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@joegoroth Where does systems design fall into this? I feel like a lot of games have gotten so lost with systems issues that they'd greatly benefit from paying more people to strictly pitch ideas and strategy.
The best characters, abilities, and loot are absolutely nothing with bad systems
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@Aztecross Somehow the mobile app had better perks on the weapons than the live game.
Nobody wants to farm a new handcannon for a .2% dps increase in gm nightfalls that restrict your loadout to the point where you can't even use it.
Replace seasonal content teams with more RAD
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@Aztecross Seasonal teams working separately is leading to every season being some weird game of them not wanting to copy/paste each other even though stuff like Riven's Lair and even Prison of Elders are good content
Weapon perks are stale. They need to overhaul weapons, not armor.
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Unfortunately I wish crafting was the enemy. Right now D2 is just not evolving in any meaningful way. I don’t envy the team having to take on this Behemoth of a task in 2025.
Skarrow9@Skarrow9
Hyperbole aside here, I truly believe 2 things: 1. Crafting doesn’t belong ANYWHERE near new endgame content. Old raid revamps? Sure whatevs. 2. A crafted weapon should *never* be best in slot for PvE. Make them good enough to do content, but never the absolute best.
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@nadiaudio too real. good luck though! you're gonna pop off wherever you wind up
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