Alè Segovia

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Alè Segovia

Alè Segovia

@graphicsguyale

Metal Games Ecosystem at Apple. Opinions are my own.

San Francisco, CA Beigetreten Ocak 2017
168 Folgt693 Follower
Alè Segovia
Alè Segovia@graphicsguyale·
metal-cpp for macOS Sequoia 15.2/iOS 18.2 is out! This version includes improvements and fixes based on your feedback 📬. Get the latest package from our website at developer.apple.com/metal/cpp -
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Alè Segovia
Alè Segovia@graphicsguyale·
metal-cpp for macOS Sequoia/iOS 18 is out! This version includes all the latest #Metal APIs, as well improvements and fixes based on feedback collected during the beta period. Get it from our website at developer.apple.com/metal/cpp/
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Alè Segovia retweetet
Greg Joswiak
Greg Joswiak@gregjoz·
Mac (😉) your calendars! We have an exciting week of announcements ahead, starting on Monday morning. Stay tuned…
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Alè Segovia
Alè Segovia@graphicsguyale·
Metal Shader Converter 2.0 beta 3 is out! This release includes fixes and enhancements to the API, new convenience functions for emulating geometry and tessellation pipelines, and new opportunities to further boost ray tracing performance⚡️ Get it from developer.apple.com/downloads?q=sh…
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Tim Davison ᯅ
Tim Davison ᯅ@timd_ca·
Just plugged an iPad Pro into a 49" monitor to try/test @CellWalkApp, haha. This is so cool. This little rendering engine has come so far... 300 million atoms on a 49" monitor using a mobile GPU is crazy. #gamedev #scicomm #ios
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Alè Segovia
Alè Segovia@graphicsguyale·
@Tim_Rex_ Make sure you're on Xcode 16 (and ideally macOS Sequoia). These are required for HLSL shader debugging.
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Alè Segovia
Alè Segovia@graphicsguyale·
Metal Shader Converter 2.0 beta 2 is out! It includes fixes based on your feedback about root signature deserialization, describing vertex input layouts via JSON, and a small fix configuring tessellation emulation. Download latest from developer.apple.com/downloads?q=sh… and keep it coming!
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Jaap van Muijden
Jaap van Muijden@jaap_null·
I was writing some debug code and somehow I ended up writing a hierarchical SDF renderer. I'm getting ~ 1ms on my M1 for a full 5K render but this should be faster on newer MBPs.
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Alè Segovia
Alè Segovia@graphicsguyale·
@polymonster Thanks for the feedback! We've added a download link to the manual to make it more clear where to download it from: #download-msc" target="_blank" rel="nofollow noopener">developer.apple.com/metal/shader-c…
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Alex Dixon
Alex Dixon@polymonster·
@graphicsguyale I wanted to use this a few weeks ago but was unable to find the download link! I started using DXIL and SPIR-V cross instead, will give this another look 👍🏻
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Roman Gaditskii
Roman Gaditskii@gadirom_·
@serhii_rieznik @graphicsguyale You can access all Metal features from Swift Playgrounds, the restriction is you have to pass shader code in strings inside Swift source files.
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Alè Segovia
Alè Segovia@graphicsguyale·
Did you know you can use Swift Playgrounds to program Metal directly on iPad? Here’s a toy implementation of bump mapping, made and recorded on iPad Pro.
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Nat Brown @natbro@mastodon.social
Game Porting Toolkit 2 - developer.apple.com/games/game-por… with improvements to instruction and graphics API emulation (hello, ray tracing!), more games run, and they run faster and with more accuracy. This year even more tools and dedicated sample code based on your feedback.
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