@jakecard I noticed Slay the Spire 2 had problems not remembering which monitor to display on when opening, but it seems to be fixed. Any chance you want to share how you did that? I need to fix the same thing for my Godot game lol
@jakecard oh i kinda figured this was intentional, and coordinated around pael's eye to get faster happy flower triggers - though definitely ended up wasting flower/candelabra as many times as i got it to work😅 good luck with this and all the other fun new complexities multiplayer causes!
since STS2's first commit, TurnNumber was stored as a single int. now i'm realizing, for turn-specific relics (Candelabra) to work with extra turns from Pael's Eye in multiplayer without skipped triggers, TurnNumber needs to be tracked per-player. card games are tricky as hell!!
@vmg@mojombo Right call at the right time. I should show you the email where I spelled GitHub at "Github" to @kneath to get the job. Miracle he didn't delete me right there.
Happy 🍰 Day, GitHub! I'm celebrating our birthday with the story about how defunkt, co-founder of GitHub, turned me down for a job 18 years ago after their launch... but it all worked out. 🤣
On this day 18 years ago, GitHub was officially launched by defunkt, @mojombo, @chacon, and @pjhyett. We actually still host the initial blog that launched the app: github.blog/news-insights/…
Two months later, GitHub was looking for a developer who would do support and help their early users. I applied as I loved GitHub, was a Rails dev as the early Hubbers were, and was excited to join in on the GitHub mission. After answering questions and a bit of back and forth... I got rejected. (It was the right call, and they hired someone awesome for that role.)
In 2013, I ended up joining GitHub as a developer working on our internal tools and the rest is history now but it's always funny to see how these things work out. Dug out the rejection email to share. 👇
The Whispering Earring relic is a devil's bargain for the programmers. Every week we find new and creative ways that it breaks everything. But its still so cool.
This week's StS2 beta patch, v0.102.0, just dropped, with some content reworks, balance changes, new art, and afflictions VFX (pictured below)! It also introduces Badges, little reminders to let you know what was unique about each run.
Patch notes: store.steampowered.com/news/app/28688…
@jakecard I didn't know this was a bug, I thought it was because it wasn't the Merchant.
It should still be implemented though because Parasol is... not the best thing ever so this would be cute lol
lil zclaw has hit 2K stars on the github, thanks for the support!
zclaw is an tiny assistant for ESP32. entire firmware under 888KiB.
taught it DHT support in latest, so you can do temp/humidity reads. even more native sensors to come this week.
zclaw.dev