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𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲
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𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲
@k_azovsky
Writer • 2D & 3D Artist • Game Developer • Game Designer at Twisted Mind Games - Creator of "The Return to Bloody Nights"
Italy Beigetreten Temmuz 2017
565 Folgt1.2K Follower
𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲 retweetet

Former Rockstar Games co-founder Dan Houser says he doesn't really care if players finish the story in the games he's helped create.
Speaking during a panel discussion at the Tribeca Festival in New York last week, the longtime Grand Theft Auto and Red Dead Redemption writer explained that player enjoyment matters far more than whether they see the credits roll.
"If someone enjoyed a game, that's great," Houser said. "If you can't finish a story, but you loved it in other ways: Great, I don't care. I mean, I would like it if you finish the story because I spent ages on it! But if you enjoyed it, that's enough for you."
"The whole point of an open world game is we provide guides," he explained. "Our goal was always — from GTA 3 onwards — to try and get more and more people to finish the story. And the numbers went up and up; they used to be pretty level.
But ultimately, that's up to the player. The players enjoy being in the world, mucking around, doing whatever they want to do, messing with the systems. The most fun thing about the game isn't any rubbish we write, it's the systems that we make."
He added that discovering what happens when interacting with the world in unexpected ways is what gives open-world games their lasting appeal.
"[What’s] always gonna be the most fun is being in this world, seeing what happens when you jump off this building, when you punch that person, you drive that car, when you interact with this thing, or that thing, whatever way. That's always gonna have a sort of magical quality to it, and we are on some level on the story side, just the icing on the cake."
Houser concluded by saying developers cannot be overprotective about how players engage with their creations.
"We can't be precious about what they do. We can encourage them to play it the way we want them to play it, but we have to give them agency."
Also appearing on the panel was Lazlow Jones, Houser's longtime collaborator and co-founder of Absurd Ventures. Lazlow discussed Rockstar's habit of hiding secrets and Easter eggs so deeply that some remained undiscovered for years.
"We also love burying very deep Easter eggs and games. Sometimes they take one or two years or longer for players to discover. I mean, we love burying stuff so deep that sometimes three or four years goes by, I'm like, ‘Maybe this makes it too hard to find.’ And somebody finds it and then it blows up on Reddit, and we're like, ‘Yay.'"
Lazlow also reflected on the challenge of creating satirical worlds that remain believable over the lengthy development cycles of modern games. He recalled the creation of GTA V politician Jock Cranley, a former stuntman running for office whose outrageous campaign was originally intended as exaggerated satire.
"The thing that became difficult as the projects took longer, is making ridiculous characters, brands, products, situations so that the world doesn't catch up with you. I remember we had a politician that we came up with in GTA that was an ex-stuntman who was running for governor, and a Hollywood guy, and he came out with this campaign ad saying that he hates the elderly, he hates crippled people, he hates the military. We're like, ‘Ha ha ha ha, this kind of crazy shit will never happen in real life.’" 👀
Following their departures from Rockstar in 2020, Houser and Lazlow founded Absurd Ventures. The company has since expanded into comics, novels, animation and is currently developing a new AAA open-world sci-fi action-adventure game set within the A Better Paradise universe.
Quotes from the Tribeca Festival on June 13th, via IGN.

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Halo Combat Evolved is getting backlash after releasing a six-hour video of the new main menu.
The video shows a very detailed view of the big Halo ring floating in space.
Most fans say the new graphics look too realistic and have too much detail, so the big Halo ring does not feel as huge and amazing as it did in the old game from 2001.
In the old game, they used simple shapes and small details to make the ring look really big from far away.


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𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲 retweetet

A European retailer has reportedly listed several GTA 6 editions, fueling new price rumors.
- Standard Edition — €89.99
- Deluxe Edition — €109.99
- Premium Edition — €129.99
- Collector’s Edition — €199.99
If this is true, GTA 6 could end up being one of the most expensive game releases yet.
Rockstar hasn’t officially announced pricing yet, so I would treat the €90–€200 figures as rumors and placeholders.


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𝐊𝐚𝐳𝐨𝐯𝐬𝐤𝐲 retweetet

CD Projekt Red wants to make more games in the future but not by becoming a studio that releases a huge title every year.
Joint CEO Michał Nowakowski explained: “Our dream is to be making more games, although we never want to turn into the studio that’s going to be launching a big game every year.”
He said the company isn’t trying to flood the market with new releases, adding: “The goal is not to flood the games market with CDPR games. We just want to make really cool games, and we don’t want to have a ton of IPs either.”
Instead, CD Projekt Red plans to have several teams working on different projects at the same time. That includes The Witcher 4, the next Cyberpunk game, and a new original IP called Project Hadar.
After the huge problems of Cyberpunk 2077’s launch, CD Projekt Red says quality remains its top priority


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