
ego6
2.3K posts

ego6
@kidemc
- import export - noire & noich mal entourée .


全新 AI モデル【Dreamina Seedance 2.0】、CapCut に登場。 まるで映画のような映像と音が、同時に生まれる。 プロンプトひとつで、映画級のカメラワーク、リアルな質感、キャラクターの自然な動きまで 新時代の AI 動画体験。 【アクセス】CapCut ▶︎ ・デスクトップ版:「AI 動画」 ・アプリ版:「AI エフェクト」or「編集」 → 「メディア」 → 「AI 動画」 ・ウェブ版:動画スタジオ 1 週間限定、無料で体験できます。 #capcutseedance2 #CapCut

🚨 Microsoft just open sourced a voice AI that was too dangerous to keep live. They took it down. Added watermarks and safety controls. Then re-released it. For free. It's called VibeVoice. Microsoft's frontier open source voice AI. Clone any voice from 10 seconds of audio. Generate 90 minutes of multi-speaker conversation. Real-time streaming. All running locally on your machine. No ElevenLabs. No $99/month subscription. No per-minute pricing. Here's what this thing does: → Text-to-speech that sounds indistinguishable from a real human → Generate up to 90 minutes of audio in a single pass → 4 distinct speakers in one conversation with natural turn-taking → Clone any voice from just 10 seconds of audio → Real-time streaming TTS. First audio in ~200 milliseconds. → Speech-to-text that processes 60 minutes of audio in one pass → Identifies who said what and when. Speaker labels + timestamps. → Supports 50+ languages for transcription → Custom hotwords for names, technical terms, domain-specific accuracy Here's the wildest part: Give it a podcast script. It generates a full multi-speaker conversation that sounds like two real humans talking. Natural pauses. Emotional nuance. Turn-taking. 90 minutes. One command. Microsoft had to take this repo down once because people were misusing it for deepfakes and disinformation. They brought it back with embedded watermarks, audio disclaimers, and safety controls. That's how powerful this is. A $3 trillion company built it. Released it. Pulled it. Fixed it. And gave it back to the world. ElevenLabs: $99/month. Play.ht: $39/month. Amazon Polly: pay per character. This: Free. Local. MIT License. 23.5K GitHub stars. 2.6K forks. Backed by Microsoft Research. 100% Open Source.






【CapCut×Seedance2.0】 CapCutでSeedance2.0が 使えるとのことで Baseballでのダブルプレーに挑戦 (他で触ったのもあってネタ切れ) 今回は画面の使用無し テキストから動画生成 動きはさすが、ただ細かな位置関係などがあまりうまくいかなかったところもあるので この辺りはプロンプトでどう調節するか🤔 今後も定期的に挑戦していきたいです! 最終目標は 投手の投球から 打者の打撃後の 4-6-3のダブルプレーですが 6(ショート)とランナーをうまく利用してかっこいいジャンプスローをできればなーと🙋 @capcutapp_jp #capcutCCP #capcutjapandiscord




刚把申鹤那组 Cosplay 海报的流向从 Flux 换到 Nano Banana 2 (香蕉模型) 和 gpt模型 跑了一遍,发现视觉逻辑完全变了。 很多人觉得GPT 只能画点插画,但昨晚实测发现,在处理这种“带有极强叙事感”的复杂 Prompt 时,它的语义理解确实是独一档: · 动作精准度:Prompt 里要求的“道诀感半展开手势”,GPT 几乎一次就给对,不穿模。 · 构图服从性:仰拍大长腿的 68% 比例控制,香蕉模型配合特定参数出的透视张力非常恐怖。 · 质感差异:Midjourney 追求的是“摄影美学”,而香蕉模型现在更倾向于一种“超现实的干净感”,画面几乎没有杂质。 有个踩坑点:用香蕉模型生这种写实人像,千万别加太重的滤镜词,否则会显得“AI 味”过浓。保持 Prompt 里的材质描述(丝缎、皮革、金属),让它在自然光影下自洽,出来的质感反而高级。 大家最近有用 Nano Banana 2 出过这种高拟真角色吗?感觉它在处理二次元真人化时的“骨骼逻辑”,是不是比以前稳多了?









This prompt can help you generate three-view character sheets, allowing AI to create more detailed and refined characters from those views. 1. Upload character image 2. Use nano banana pro and the following prompts on our website. promptsref.com/library/nano-b… A high-definition, clean, minimalist character design board / character turnaround reference sheet, set against a pure white background. The overall presentation should resemble a professional game art character modeling sheet, fashion design reference page, character design sheet, or character turnaround board. The layout should be neat and well-organized, with clearly divided information sections, a realistic and premium visual quality, consistent lighting, and strict character consistency throughout. On the left side of the composition, show the character’s full-body three-view turnaround, occupying the main visual area, including: 1. Front full-body standing pose 2. Left-side full-body standing pose 3. Back full-body standing pose All three figures must be the exact same character, with identical facial features, hairstyle, clothing, body shape, and height proportions. The standing pose should feel natural, with both arms hanging naturally at the sides. This should be suitable as a character modeling reference. The camera angle should be eye level, with neutral studio lighting, no obstruction, no exaggerated perspective, and no complex background. The right side of the composition should be divided into two sections: In the upper-right section, place six headshot / head-angle reference images of the same character, arranged neatly to show different head perspectives, including: - Front-facing portrait - Slight downward angle showing the top of the head - Back of the head / rear head view - Left-side facial profile - A near-side-angle comparison view (this line was slightly unclear in the source and may not be exact) - 3/4 profile portrait The head references should have clear facial features, visible hair parting, and consistent facial structure, making them suitable as head design references. In the lower-right section, place six close-up detail images of the character, arranged into a clean grid, showing key design details, including: - Close-up of the upper garment fabric texture - Front close-up of the lower-body clothing - Close-up of the hip / tailoring detail - Close-up of the leg or skin texture detail - Close-up of the eyes or facial feature details - Full close-up of the shoes as a standalone item All detail images must match the main character’s outfit and appearance exactly. Materials should look realistic, and the details should be clean and precise, suitable as clothing and accessory modeling references. Overall style requirements: Minimalist, professional, realistic, unified, clean, and premium, similar to a character design board, fashion design reference sheet, 3D character modeling reference page, or character turnaround presentation board. The character edges should be sharp, garment shapes should be clearly defined, hair strands should appear natural, skin should look refined, and material rendering should be accurate. The overall layout should have generous white space, as if it were made by a professional concept art team. Character setup: [Character appearance description] Output requirements: Landscape composition, white background, full character visible, no cropping, no extra props, no explanatory text, no logo, no watermark, no UI interface elements, no like/save buttons, and no social-media-screenshot appearance.

The team is finally hitting a rhythm of launching 2-3 net new features weekly and it feels great. The next month will be all about specialized features for X’s biggest communities—including artists, finance people, situation monitors, and many more subgroups.






This prompt can help you generate three-view character sheets, allowing AI to create more detailed and refined characters from those views. 1. Upload character image 2. Use nano banana pro and the following prompts on our website. promptsref.com/library/nano-b… A high-definition, clean, minimalist character design board / character turnaround reference sheet, set against a pure white background. The overall presentation should resemble a professional game art character modeling sheet, fashion design reference page, character design sheet, or character turnaround board. The layout should be neat and well-organized, with clearly divided information sections, a realistic and premium visual quality, consistent lighting, and strict character consistency throughout. On the left side of the composition, show the character’s full-body three-view turnaround, occupying the main visual area, including: 1. Front full-body standing pose 2. Left-side full-body standing pose 3. Back full-body standing pose All three figures must be the exact same character, with identical facial features, hairstyle, clothing, body shape, and height proportions. The standing pose should feel natural, with both arms hanging naturally at the sides. This should be suitable as a character modeling reference. The camera angle should be eye level, with neutral studio lighting, no obstruction, no exaggerated perspective, and no complex background. The right side of the composition should be divided into two sections: In the upper-right section, place six headshot / head-angle reference images of the same character, arranged neatly to show different head perspectives, including: - Front-facing portrait - Slight downward angle showing the top of the head - Back of the head / rear head view - Left-side facial profile - A near-side-angle comparison view (this line was slightly unclear in the source and may not be exact) - 3/4 profile portrait The head references should have clear facial features, visible hair parting, and consistent facial structure, making them suitable as head design references. In the lower-right section, place six close-up detail images of the character, arranged into a clean grid, showing key design details, including: - Close-up of the upper garment fabric texture - Front close-up of the lower-body clothing - Close-up of the hip / tailoring detail - Close-up of the leg or skin texture detail - Close-up of the eyes or facial feature details - Full close-up of the shoes as a standalone item All detail images must match the main character’s outfit and appearance exactly. Materials should look realistic, and the details should be clean and precise, suitable as clothing and accessory modeling references. Overall style requirements: Minimalist, professional, realistic, unified, clean, and premium, similar to a character design board, fashion design reference sheet, 3D character modeling reference page, or character turnaround presentation board. The character edges should be sharp, garment shapes should be clearly defined, hair strands should appear natural, skin should look refined, and material rendering should be accurate. The overall layout should have generous white space, as if it were made by a professional concept art team. Character setup: [Character appearance description] Output requirements: Landscape composition, white background, full character visible, no cropping, no extra props, no explanatory text, no logo, no watermark, no UI interface elements, no like/save buttons, and no social-media-screenshot appearance.

👉Mon fils étant dysgraphique et dyspraxique, il doit utiliser un PC en cours plutôt que d'écrire à la main. C'est compliqué pour les maths et la géométrie, et on n'a trouvé aucun logiciel facile à utiliser. Donc j'ai créé une appli web dédiée : dysmaths.com (...)







