MoonMath.ai

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MoonMath.ai

MoonMath.ai

@moonmathai

World models hardware acceleration

Israel Beigetreten Kasım 2025
3 Folgt105 Follower
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Ron Mokady
Ron Mokady@MokadyRon·
Making models run fast at inference requires optimizing the entire AI stack. It was great partnering with MoonMath to take @bria_ai_ 's Fibo to the next level of speed. Unlike standard models, Fibo consists of a Reasoner (VLM) and a Renderer (Flow Matching), requiring both to be optimized at the algorithm, deployment, and kernel levels. And most importantly it was great to work with @moonmathai Read more in the new blog post
MoonMath.ai@moonmathai

x.com/i/article/2036…

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Omer Shlomovits
Omer Shlomovits@OmerShlomovits·
“24 FPS” ≠ real-time Example (seaweed-apt.com/2): - 24 FPS (this is throughput!) - ~160ms latency → ~4 frames delay That’s not interactive! FrameCommit moves latent video models in that direction. True frame-by-frame real-time a-la @DecartAI
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MoonMath.ai@moonmathai

1/ New post: FrameCommit: Journey From Wan to Decart LSD, Part1 The target for live-stream video is not just high FPS but ~40 ms input-to-output latency per visible pixel frame. moonmath.ai/posts/framecom…

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MoonMath.ai
MoonMath.ai@moonmathai·
8/ A final pixel-mismatch loss penalizes decoded outputs that disagree with already committed frames, reducing jitter. The proposal is simple: keep the latent video model, but change the conditioning/inference loop so it behaves like a 1-pixel-frame-per-step live-stream system.
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MoonMath.ai
MoonMath.ai@moonmathai·
7/ Training starts from a StreamDiffusionV2 / CausVid checkpoint. The new cross-attention layers are randomly initialized, and α is annealed from 1 -> 0.5 so the model gradually learns to use committed-frame conditioning before standard fine-tuning.
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MoonMath.ai
MoonMath.ai@moonmathai·
1/ New post: FrameCommit: Journey From Wan to Decart LSD, Part1 The target for live-stream video is not just high FPS but ~40 ms input-to-output latency per visible pixel frame. moonmath.ai/posts/framecom…
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Omer Shlomovits
Omer Shlomovits@OmerShlomovits·
This week we lost Chuck Norris, or so reality claims. In his honor, here are 10 facts about Chuck Norris and AI. Feel free to add your own 1. Chuck Norris won all reward models 2. AI trains on Nvidia because it cannot keep up training with Chuck Norris 3. When a model looks at Chuck Norris, it backpropagates 4. Chuck Norris defeated AlphaGo in Go 5. RLHF was invented by Chuck Norris, feedback originally was his kick 6. Your AI agent will go to sleep before Chuck Norris 7. Chuck Norris models don't need training, they have zero loss 8. Chuck Norris can get as many H100 as he want 9. AI never hallucinates when speaking with Chuck Norris, it’s just sometimes afraid to tell the truth 10. Chuck Norris can compile flashattention so quickly, nvcc asks him for advice h/t my team, Thank you Chuck, we'll always remember♥️
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