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@snacksdash

Wasted thousands of dollars on pc so you didn't have too

Crossplay Off Beigetreten Temmuz 2025
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snacks
snacks@snacksdash·
@SChulsky @ymnis_v1 Can’t even power that on without spending another $1,000+. Even then can’t play GTA VI. Waste of money no games for it
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Tomex
Tomex@Eltomex56·
Cual eligen al mismo precio? PC -Jugar a 200 FPS -Steam -Online Gratis -Mas juegos -Podes hacer todo PlayStation 5 -GTA 6
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Rhys Elliott
Rhys Elliott@superhys·
Death Stranding 2's Steam port has helped the game pass 2M copies sold and $150M in gross revenue overall (@alineaanalytics estimates) The port has extended DS2’s product lifecycle, with the Steam version selling 425K copies in its first week. Adding this to the 1.6M copies sold on PS5, the game’s total volume now sits at over 2M. This means the Steam version of Death Stranding 2 already accounts for 21% of copies. In terms of revenue, Death Stranding 2 has generated over $110M on PS5 and $32.6M on Steam. With Epic included, it’s safe to say Death Stranding 2 has now passed $150M. Players are getting sucked into Death Stranding 2 on PC. In a week, it has an average playtime of 18 hours. Over a third of the player base on Steam has already played for 20 hours or more, and almost 5% has played for over 50 hours. Fair play. Death Stranding 2 has especially been a hit on Steam in China, which accounts for almost half of the game’s Steam players. This highlights a strategic advantage Sony would otherwise forfeit by skipping PC; it’s a direct pipeline to a massive, high-intent Chinese audience that’s increasingly influential in a game’s total lifecycle. To me, the quicker rollout of Death Stranding 2 and Stellar Blade on Steam suggests Sony is running a live A/B test on the long-term ROI of the PC ecosystem. Using second-party titles as the tests, PlayStation can measure exactly how much platform decay occurs when a high-profile exclusive moves to PC in under a year, without risking the crown jewels of its first-party stable. All this ahead of that reported move away from PC, too. One outcome I could see happening – and what I’d do –is that Sony tiers its releases in the following way: - Core first-party single-player IP, the tentpole titles from Naughty Dog or Santa Monica Studios, remain gated as console exclusives to maintain hardware pull and protect the box’s value proposition for the enthusiast crowd. This becomes even more critical as Sony prepares to launch its next generation of consoles and handhelds, where a distinct reason to own the hardware is the primary sales driver. - Live-service games will still launch multiplatform to maximise network effects and player liquidity. Live-ops costs are nuts and require a critical mass that a single console ecosystem can’t provide. - Second-party partnerships like Kojima and Shift Up offer a strategic middle ground. These allow Sony to capture the PC surge and build organic relationships with these studios before moving toward a formal acquisition, effectively using Steam as a proving ground for an IP’s global reach. Organic acquisitions like this (Insomniac) have worked better in the past for PlayStation than buy-and-hope ones (like Bungie). I also suspect the original play for PlayStation involved the development of a proprietary PC launcher to reclaim the 30% margin currently lost to Valve. While the initial friction surrounding mandatory account linking for Helldivers 2 created a PR hurdle, I reckon it was the first step in a broader attempt to centralise the PlayStation ecosystem across hardware boundaries (and away from third parties like Valve). As market dynamics shift toward a more platform-agnostic future, Sony has to decide if it wants to remain a premier storefront or a premier publisher. If the results from Death Stranding 2 are any indication, the most profitable path lies in being both. Sony can essentially have its cake and eat it here, provided it can manage the optics of its console exclusivity while treating Steam as a high-conversion top-of-funnel for the second-party side. More in the new free Substack! Link in bio
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snacks
snacks@snacksdash·
@Battlefield6hub It much needed! Yep pc hackers ruin experience big time
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Oliver Darko
Oliver Darko@oliver_drk·
🚨 NEW: PS5 Pro sold out at several German retailers amid massive price hike announcement.
Oliver Darko tweet mediaOliver Darko tweet media
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
When you realize the PS5 Pro - GTA 6 bundle you’ve been waiting for is gonna cost $1,000
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snacks
snacks@snacksdash·
@Zuby_Tech GTA Exclusive effect on Pro wow
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
My whole TL is people buying PS5 Pros
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Leaf ∞🦍🍀
Leaf ∞🦍🍀@Zen3Master·
Right before that price increase just to sit until GTA drop
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snacks
snacks@snacksdash·
@Glassdoorgamer PC fans hype a storefront with no upcoming big games. While telling you to pay 4x the price to play 3rd party games lol
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Lies of P(C)
Lies of P(C)@Glassdoorgamer·
PC exclusives vs PlayStation exclusives. 😆
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snacks@snacksdash·
@PCMR_Elitist You paid thousands and can’t even play it. 🤡
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Tomasz
Tomasz@Tomasz870354·
@Marble19841 The PC game library is larger than all consoles combined, ever since the first console released by Atari.
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SAROS
SAROS@Marble19841·
PC retards are foaming at the mouth because a console got more expensive and it’s hilarious. They’re writing essays yet PC has zero games for me to even consider switching. Can’t wait for GTA6 to launch.
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Da7em@Da7_Tech

This generation of PlayStation has been one of the worst in gaming history, and I'll tell you exactly why. Sony has released almost nothing that actually justifies upgrading to a new console — Spider-Man 2 being the one exception. Most people are still playing online games that run perfectly fine on last-gen hardware. If it weren't for that, nobody would have a reason to buy the PS5 at all. Then there's PS Plus — overpriced, underwhelming, and shoved down your throat just to play online. You can't even touch multiplayer without paying them first. A friend of mine couldn't play Split Fiction with me because he didn't have a PS Plus subscription, even though I already owned the game. Think about that. Who actually owns the console here — you or Sony? And the hardware situation is embarrassing. Someone jailbroke a PS5, threw Linux on it, and got performance nearly identical to the PS5 Pro. That tells you everything. The gap between the PS5 and the PS5 Pro is mostly software and AI upscaling tricks — not real hardware. Sony is artificially holding back performance and charging you $1,000 for a console that'll be obsolete in a year or two. And the controller? The DualSense is one of the most expensive controllers on the market and still ships with bad joystick components that wear out constantly. I personally know someone who's bought four of them. This is exactly why switching to PC isn't a luxury — it's a necessity. On PC, you own your games. You play on your terms. No subscriptions, no paywalls, no artificial locks. You want ray tracing? Turn it on. You want higher frames over better visuals? Your call. You want to play a game from 2003 next to a game from 2025? Go ahead. No compatibility issues. No company deciding what you're allowed to run or when. On PC, you don't need an Xbox AND a PlayStation. You don't split your money across multiple subscriptions that give you nothing back. You know exactly where every dollar goes. And speaking of where your money goes — when you buy PlayStation, you're funding a company that has spent this entire generation actively disrespecting its audience. Muscular female leads shoehorned into male-built worlds. Weak, hollow male characters. Beloved IPs gutted to push an agenda. Ghost of Tsushima. The Last of Us Part II — a game that could've been a masterpiece, thrown away to serve an ideology. Sony took "For the Players" as a slogan and spent years doing the exact opposite. I'm done with it. Sony doesn't deserve your money, your time, or your loyalty. The door to PC is open — walk through it.

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Valve has updated its Steam pricing tools for developers. They now offer three ways to set regional prices for games: - Simple currency exchange rate - Purchasing power parity (based on what people can actually afford) - A mix of multiple data sources For a $60 USD game, this can mean very different prices in other countries, like €51, €43, or €62 in parts of Europe. The change is optional. Existing games stay the same unless updated.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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snacks
snacks@snacksdash·
@Marble19841 Paying thousands for decade old games. Nah I’ll play GTA VI in November 😎
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