
Roblox just dropped a weird new 500-player rule on every new game… starting today. This isn’t just about the fee. To reach ALL ages (including under 16), your game now needs 500 unique plays from age-checked 16+ players in the last 30 days >Roblox judges those plays by session time, account age, alt checks, and spend history >One dev said his old uncopylocked game is now locked to 16+ only >Another dev said over half his players were under 16… and he can’t update it anymore That’s the trap. Games made for younger kids now have to get 500 older players first to prove they’re “safe.” Small creators are stuck in a loop... What is your thought on this?




