*.✧ marem 。*゚+
1.3K posts

*.✧ marem 。*゚+
@valkosmarem
🔞 MDNI | Aoyin 🐺 & Yizhou's 🍎 | L&DS PLAYER 🌌 Pisces🧜🏻♀️member of valko's bitch cult 🐺 waiting for you to come home, Valko



THIS IS WHY THE BOYCOTT MUST WORK 📢‼️ xhslink.com/o/2clYgcOsVuQ It's a good read and this isn't mine so just go to XHS to see it all. 🐺 I finally get it now: "Love and Deepspace" isn't really about Ao Yin, it's about human nature. Last night, I was scrolling through quit posts about "Love and Deepspace" all night long. Some people were showing off their top-up records with tens of thousands, even hundreds of thousands of yuan; others said it was the first time they'd ever cried over a game; and some were saying that the real ending for otome games is learning to love yourself. Looking at all these posts, I couldn't stop wondering about one thing. Do the devs really not know players are getting upset? Don't they realize that dropping a "new prince" out of nowhere makes veteran players feel like their fave is being ignored? Don't they see that pouring all the promo resources into one character makes everyone feel like they're playing favorites? Don't they notice all the drama lately with the plot, writing, and art? I don't think so. A team that's managed to keep "Love and Deepspace" going this long can't possibly be clueless. So why do they keep doing this? Then it hit me - we've been looking at this from the player's side. But if you put yourself in the bosses' shoes, the whole picture changes. Players are on Weibo, rednote, and Bilibili every day, seeing if the comments are just full of hate. But the bosses? They're looking at backend data. How many people logged in today? How many made purchases? How many quit the game? And how many came back the next day? What they actually care about isn't trending topics - it's numbers like retention rates, revenue, and active users. Lots of people ask: "Otome games are already making so much money, why take this risk?" But honestly, what companies really want isn't just "making money" - it's "continuous growth." So they need new ways to grow. New characters, new gameplay, new storylines - all of these are growth opportunities. But here's where "Love and Deepspace" is different from most games. MOBAs sell competition. Open-world games sell exploration. Shooter games sell skill. But otome games? They're really selling emotional value. When players spend money, it's not just for pulling a card. It's because they love the character, want to be there for them, and believe this world will keep going. So what players are really buying is "special attention." And that's why the most valuable thing in otome games isn't the characters or the card pools - it's the players' trust. Actually, what "Love and Deepspace" is betting on this time isn't whether players will complain. It's - After all the complaining, will you still come back? If most players end up logging in, pulling cards, and spending money anyway, then from a short-term business standpoint, this gamble is a win. But here's the thing - trust is hard to measure. It doesn't show up in revenue numbers the next day, telling you if it went up or down. It's more like a piggy bank. Every time the devs put real effort into the story, treat characters with care, and actually listen to players, they're adding money to it. And every time players feel ignored, brushed off, or betrayed, they're taking money out. Maybe you don't see it after one or two times. But when more and more players start quitting. What's really being lost might not just be the revenue from one update, but years and years of trust... #ValkoIsLoved #ValkoIsInnocent



this card makes me weak in the knees fr like the way mc is living her best life, wind in in her hair and i want to imagine she’s singing the lyrics to her favorite song with all her voice… AND VALKO HOLDING HER WHILE DRIVING AND THE SMIRK THE NECKLACE THE EXPOSED CHEST THE COLLARBONE AND NECK THE EARRINGGGGGG he looks like he’s so fond of her antics ugh i need my valkomc i’m so sad #BringValkoBack #BringBackValko #SaveValko #JusticeForValko #KeepValkoAlive #ValkoIsLoved #Valko #敖尹










In China’s system, state media (Beijing Daily, Guangming Daily, etc.) doesn’t just comment — it signals official priorities on content, consumer trust, and issues like women’s safety. When these outlets publish critical editorials right after a company’s response to backlash, it raises the stakes. Regulators notice. Companies face real risks: delayed approvals, extra scrutiny on updates, or broader headaches for licenses and operations. Infold’s quick pivot — full Valko cancellation plus “no new love interests ever” — matches the pattern. They read the signal and chose de-escalation over sticking to plans. This kind of rapid alignment after state media attention is standard for Chinese firms in entertainment.






Legends never die When the world is calling you Can you hear them screaming out your name? __ 🎶SONG: Legends Never Die | League of Legends, Against The Current FEATURED TWEETS / ART: @SakuBestBoy @AaliyahDraws_ @bambicaleb27 @lotuslunstxr @1012_huabi @wuqu1x @01oozzz @paiyachu @Nikeyze_11 @xavsburnteggs @luneboy_ @nicor_25 @jsugiryu @Tif_serpy_cat @linlinzhong1205 @maruko_51 @lencilenlen @liriliya @NipahDUBS @Lad_m02 @SkylusRose @nekojeedzu @suzyloathesushi @pttybby @luneboy_ @finalfantasyma2 @Embetie_ @_pipsqv @sylusfruits @aitaikimochi @Yumiarrt @miaomini_588588 @its_ry_2004 @VSE_Syndicate #BringBackValko #bringvalkobacklads #bringvalkohome #justiceforvalko




infold没有受到上层强迫的另一个证明——上海市民服务热线的官方回应:lads这款游戏是架空背景,并非现实社会,不算现实事件。上层不会管游戏剧情,更不会要求公司删除新出的角色。 #ValkoIsLoved #Valko #BringValkoBack



