Thomas.S.A

3.1K posts

Thomas.S.A

Thomas.S.A

@zig131

IT Technician, Environmental Science ~Graduate, PC Gamer, Amateur FileMaker user, and Novice Python hacker.

Folkestone Beigetreten Haziran 2010
334 Folgt73 Follower
Thomas.S.A
Thomas.S.A@zig131·
@ReflectiveRuby2 @SadlyItsBradley That doesn't necessarily mean that it will happen, just it's an option. Thanks to Proton + FEX, existing SteamVR games that are not too demanding should work Standalone too. Of course ideally devs will port properly to Linux ARM for better performance and stability.
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Thomas.S.A
Thomas.S.A@zig131·
@ReflectiveRuby2 @SadlyItsBradley While there are some genuine permanent Quest Exclusives, a bunch of VR games that can only be found on Quest, are not on SteamVR because the dev decided it didn't make financial sense to port it. Lepton could allow a dev to pretty much just upload the Quest build to Steam as-is.
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Brad Lynch
Brad Lynch@SadlyItsBradley·
SteamOS 3.8.0 Preview was just released and includes “initial support for the upcoming Steam Machine hardware”
Brad Lynch tweet media
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Thomas.S.A
Thomas.S.A@zig131·
@ReflectiveRuby2 @SadlyItsBradley There are a bunch of compatibility layers at play. Steam Frame is Linux on ARM. Windows->Linux = Proton x86-64 ->ARM = FEX Android -> Linux = Waydroid/Lepton For most of Steam Catalogue, Proton+FEX will be required. For Quest APKs just Lepton will be required.
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Thomas.S.A
Thomas.S.A@zig131·
@ReflectiveRuby2 @SadlyItsBradley Yes - sorry - they forked Waydroid. So probably by the time Frame launches, it will be using "Lepton" rather than Waydroid for compatibility with Android apps, and Quest game builds. But yeah a compatibility layer is needed because SteamOS is not Android based.
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PC Gamer
PC Gamer@pcgamer·
Big update to SteamOS improves support for non-Valve handhelds, newer platforms, discrete GPUs, and Steam Machine pcgamer.com/hardware/big-u…
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Thomas.S.A
Thomas.S.A@zig131·
@ReflectiveRuby2 @SadlyItsBradley It doesn't. It runs SteamOS based on Arch Linux. That's a big part of what is exciting about it - it's a Desktop class OS. It uses the Waydroid compatibility later to be able to run Android apps. The question is whether it will be exactly the same build as Deck and Machine.
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Thomas.S.A
Thomas.S.A@zig131·
@twlvone @justinryanio "constrained to specific aesthetics" is just text prompting. Ultimately a model can't reproduce anything it hasn't already seen. If you ask to make the gameplay "photorealistic" it is going to refer to the photos it was taught with which will lean towards well lit stock photos.
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Twlvone
Twlvone@twlvone·
Jensen's point about fine-tuning to artistic style is what's getting lost. The "AI homogenization" complaint assumes the output is fixed -- but if neural rendering can be constrained to specific aesthetics, the tool becomes expressive rather than prescriptive. This is the same distinction between generative AI that imposes its own style vs. one that bends to yours. The underlying capability is neutral; the question is always how much directorial control the developer actually exposes.
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Justin Ryan ᯅ
Justin Ryan ᯅ@justinryanio·
Reporter: Some are concerned NVIDIA’s DLSS 5 will make games look worse or homogeneous. In our Q&A today, Jensen Huang responded: “They’re completely wrong… you can fine tune the generative AI to your artistic style… if you want cartoon, toon shader, made of glass… it’s up to you. It’s not post processing at the frame level. It’s generative control at the geometry level. This is very different than generative AI. It’s content control generative AI.”
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Thomas.S.A
Thomas.S.A@zig131·
@justinryanio "if you want cartoon, toon shader, made of glass…it’s up to you." That just sounds like text prompting an AI Image Generator 🤨 It is also an admittence that they have scraped cartoons for the model's data set, in addition to photography.
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Thomas.S.A
Thomas.S.A@zig131·
@mean_mystic @Big__TeeJ That's a fence sitting position. Frame Generation - as in the interpolative systems we have now - doesn't have any valid use cases.
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Meandering Mystic
Meandering Mystic@mean_mystic·
@zig131 @Big__TeeJ I think rich and the rest of the team has been relatively consistent on frame generation holding to the idea it’s probably wrong to say it increases the frame rate but it has used cases and depends on your personal preference and the game you’re playing
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TeeJ Tech
TeeJ Tech@Big__TeeJ·
I also want to point out that this video is a complete "mask off" moment. It exposes exactly how the influencer game works. Notice how most of the content from your favorite creators drops after the public discourse is in motion? They wait... completely avoiding taking a stance until public opinion has already shaped the narrative. What you're watching isn't an authentic take. It's calculated pandering. They are just feeding their viewers exactly what they want to hear, rather than what they actually believe. The irony is that these "influencers" are entirely influenced themselves by the internet's herd mentality. You cannot truly trust a creator's opinion unless they are willing to plant their flag before seeing what the rest of the online discourse has already decided. Otherwise, it's all just a performance to keep their echo chamber happy, the view counts high, and the ad dollars rolling in.
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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Thomas.S.A
Thomas.S.A@zig131·
@mean_mystic @Big__TeeJ They put the two sycophants, and only one of the doubters on the podcast, and it felt like Alex was holding his tongue. He pointed out fundamental technical issues that lead to the conclusion that the concept will never work, but that was never actually said.
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Meandering Mystic
Meandering Mystic@mean_mystic·
@zig131 @Big__TeeJ Sure. Oliver is clearly quite positive. I think Rich is also relatively positive. I think John is very focused on the moral side according to his tweets and I think Alex just doesn’t think it looks that good right now and is obviously a moral concern.
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Thomas.S.A
Thomas.S.A@zig131·
@mean_mystic @Big__TeeJ This follows on from them fence sitting on frame generation. They sell themselves as technical people, but the technical analysis says frame generation and DLSS are both of nebulous benefit.
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Thomas.S.A
Thomas.S.A@zig131·
@mean_mystic @Big__TeeJ They haven't actually changed thier mind though, they just dedicated more time to criticism. Oliver clearly loves it. The vibe is "it's early days, there are some issues, but this is the future" rather than the sane take that this is stupid, and abominable - a flat out rejection.
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Thomas.S.A
Thomas.S.A@zig131·
@Bemesda @Big__TeeJ This isn't reflected in the podcast though, as it is unbalanced towards the members of the team with a positive view. The takeaway from the discussion ends up being ~"it's early days, there are some issues, but they are fixable, and this is the inevitable, eventual future".
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Lou Sassle
Lou Sassle@Bemesda·
@Big__TeeJ To be fair half of the team had genuine disagreements on this matter.
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Thomas.S.A
Thomas.S.A@zig131·
@Big__TeeJ It's mask off also in the sense that Oliver clearly loves it conceptually. There is a clear refusal to reject it outright, and a clear acceptance that this is the eventual future, and that's fine.
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Inscothen
Inscothen@inscothen·
@IanCutress jensen said you can make it look like any style you choose including cartoon visuals. that's a far cry from just some tessellation
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𝐷𝑟. 𝐼𝑎𝑛 𝐶𝑢𝑡𝑟𝑒𝑠𝑠
"It changes the models! It affects the art!" So does tesselation. We've had that since DX11. x.com/IanCutress/sta…
𝐷𝑟. 𝐼𝑎𝑛 𝐶𝑢𝑡𝑟𝑒𝑠𝑠@IanCutress

"Hey, here's a demo that's still early and unoptimized, coming out end of year hopefully. We're still getting it to work and this is an early alpha." "We shoved it onto two separate GPUs to ensure the base game runs fine and the DLSS works well enough for the demo." "We have 5090s, so why not run it on those. We could have used two GT730s for the lolz, and you would have asked why, but we had 5090s on the desk." Everyone starts screaming 🎶OMG 🎶 🎶 IT REQUIRES 🎶 🎶 TWO 5090s!!1!🎶 🎶 WONT SOMEONE PLEASE THINK OF THE CHILDREN 🎶 I really can't fathom the dumb. You know console games are made on dev kits that are vastly faster than the consoles they run on. It's well documented, especially in early cycle design. To anyone that claims I'm pro NVIDIA or I'm not taking people's complaints seriously, go look at my previous NVIDIA tweets. I don't get passes for events. I find issues with their messaging all the time. This is just one where seemingly most of the TechTube space couldn't be bothered to apply the most basic critical thinking, or didn't ask a basic question or two. Instead, let's jump straight to drama and have it as the cornerstone of the outrage and content. Because clicks, I guess. There are a thousand other things to mention about DLSS5. I gave them a ton of feedback when I spoke to the engineers at the demo in person (most of the time it looks like a repositioning of the light source more than anything else, it was shown on games that aren't that high in graphics fidelity (I'm actually disappointed in modern AAA if this is what we have), half the time it looks simply like the additional tesselation we saw in DX11, and it can ignore a number of doubly-relected shadows). Here's the kicker though. NVIDIA has thousands of employees working on its gaming portfolio. I've seen so many people complain 'why did they work on this when they could have worked on other stuff'. They ARE working on other stuff. You might be able to only think about one feature at a time (make sure you remember to breathe), but these things are all developed in parallel with other features. If anyone has enough money to have teams invested in researching and developing a bucket load of features, it's NVIDIA. Also, you can turn the feature off. Imagine complaining about a TV channel you don't watch, just because it's on the guide and the cable service promoted it and needed two 8K TVs to do so because it was early 3D. I'll say it again. I really can't fathom the dumb. Or rather I can, and I'm just amazingly disappointed on this hardware critique. I'll get backlash from other media just for this post, sure, that much is certain (and thanks for obliging, much appreciated). But perhaps I should just bring @ctnzr on the show for an interview later in the year. He's a really cool dude anyway.

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Thomas.S.A
Thomas.S.A@zig131·
@Loopzook @scottjohnson Nvidia cards have been "stuffed with AI garbage" - i.e. Tensor cores - since Turing/2000 series 🤨 Ada and Blackwell are not substantially different architectures, so I don't know why you'd set the dividing line there.
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John Hamilton
John Hamilton@Loopzook·
@scottjohnson The took no notice of the low selling of the 50 series graphics cards stuffed with ai garbage. High end 40 series cards are still selling fo high prices.
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Scott Johnson
Scott Johnson@scottjohnson·
If NVIDIA didn’t see this blowback coming, then they’ve entirely lost touch with the industry they were forged in.
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Karlobster 🦞
Karlobster 🦞@karldotsol·
Funny how Digital Foundry keeps talking about DLSS5 and framing the changes as graphical features instead of calling it what it is, a realtime genAI filter on top of the image. Horrendous work.
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