bodorol retweeted
bodorol
543 posts

bodorol
@Bodorol
Game developer at @daemon_house. Currently working on Full Fathom.
Joined Haziran 2009
89 Following313 Followers
bodorol retweeted
bodorol retweeted
bodorol retweeted

This broke, so I made it better.
Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ@monad_of_eirye
Doing some R&D on dynamic baked lighting. Yes I want to have my cake and eat it too
English
bodorol retweeted

I've got algae, dirt, and damage painting now. It's crazy how much nicer it is just to paint on these details.
Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ@monad_of_eirye
I've been really surprised with how much data you can actually store in a mesh.
English
bodorol retweeted
bodorol retweeted

bodorol retweeted
bodorol retweeted

bodorol retweeted
bodorol retweeted

Got inspired so I made a little sunbeam shader. It turned out pretty good, and its cheap
Monad 𒉎 ꜰᴜʟʟ ꜰᴀᴛʜᴏᴍ@monad_of_eirye
My pipe-sthetics are turning out a bit Disney utilidors
English
bodorol retweeted
bodorol retweeted
bodorol retweeted
bodorol retweeted
bodorol retweeted

bodorol retweeted
bodorol retweeted
bodorol retweeted

Naturally we're also planning on tying web3 elements into this.
Noah@BalboaTheGreat_
We're in the final stages of implementing the fish-walking system. You'll be able to tame any creature, and even take them on walks using craftable leashes. Due to the time this took, our estimated release time has been pushed back an additional 1-2 years.
English
bodorol retweeted








