Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social
41.5K posts

Polycount - @polycount.bsky.social
@polycount
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. Support Us! https://t.co/t5hnxmsc2Q
Global @Seattle/Colorado Joined Eylül 2009
2.8K Following39.7K Followers
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

In DOOM: The Dark Ages, I polished the animation for the Grenade Launcher Intro and made the ammo and gun feel heavy and weighty when the ammo falls into place. The idea was to make the players feel like it is a hefty and powerful weapon.
#doom #doomthedarkages #animation
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Polycount - @polycount.bsky.social retweeted

Shadowheart ✨ My take on the mysterious cleric from Baldur’s Gate 3.
#BaldursGate3 #Shadowheart #FanArt #3DCG

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Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

LOVE ALL THESE ARTISTS WHO GO AND LEARN BLENDER AND MAKE THEIR LIVES 100000X EASIER. MAKING THEIR ART REFERENCES AND BUSINESS SETUPS WITH IT. VISIONARIES. IT LOOKS SO DAMN CONVENIENT. YOU CAN LEARN IT. I BELIEVE IN YOU! YOU ARE INCREDIBLY SKILLED AND CAPABLE!!
Cravat 🍸クラバット@ Chibi Sunny@datcravat
FUCK ALL THESE ARTISTS WHO GO AND LEARN BLENDER AND MAKE THEIR LIVES 100000X EASIER. MAKING THEIR ART REFERENCES AND BUSINESS SETUPS WITH IT. ASSHOLES. IT LOOKS SO DAMN CONVENIENT. IF ONLY I COULD LEARN IT. I WONT THOUGH
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Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

The thing everyone misses about why this game looks so good is that the Specular Term ISN'T a reflection of the environment, but a bullshit 2-highlights-per-face blurry cubemap.
It's what gives everything a unified ethereal feel.
It's beautiful because it ISN'T "realistic".
Icehelm@Icehelmet
In hindsight, I don't think dynamic global illumination was worth it in the end
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Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

Our feature artist/tutorial today is this example of WEIGHT and BALANCE, by the talented @Sir_PinkPirate! Note that the weight is first THROWN round, and the body FOLLOWS. Then the torso goes back, and the leg lifts, in ANTICIPATION of PULLING the weight overhead! #anime #manga
GIF
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Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

New Soldier Collection, Crucial Commander! Vote now on Steam Workshop: steamcommunity.com/workshop/filed… #TF2

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Polycount - @polycount.bsky.social retweeted

I created a Maya script that automatically matches or cancels the root motion for game engine exports (compatible with any rig)
You can grab it here, it's free: fallingnt.gumroad.com/l/xvxba
.
#maya #animation #tool #script
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Polycount - @polycount.bsky.social retweeted
Polycount - @polycount.bsky.social retweeted

General Physics incoming ⛹️♂️
In v37.40, General Physics will enter Beta so you can publish islands with dynamic, physics-enabled gameplay. Players will be able to push, topple, hit, and move objects in more engaging ways.
Make sure your islands are physics-ready!: dev.epicgames.com/documentation/…
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