It’s #TrailerTuesday!
To enter:
🎬 Share your trailer directly in the replies
🔀 Repost this
👀 Watch and support other devs’ trailers
❌ No embeds or quoted replies
We’ll pick 1 Top Trailer and 1 Top Supporter.
#CelebrateIndies
Some "unnecessary" features that are MUST-HAVES for hardcore players:
- Shift-click inventory moves
- Auto-sort loot
- Customizable HUDs
- Left/right shoulder toggle in 3rd-person shooters
- Pet the dog!
For some players these features might be meaningless, but for your more hardcore players (your biggest fans) they will probably appreciate if your game has them.
It’s #ShowcaseThursday, indie devs 🎮
Show us what you’re building, updating, launching, or bringing back this week.
Drop your game, trailer, demo, screenshot, store page, or devlog below 👇
Let’s get more eyes on indie games.
#indiedev#indiegames#gamedev
Meet R G B the ghosts.
#Gamedev#IndieGame
They are soon going to join the swamps of gravediggers. They'll be encounters and/or friends.
youtube.com/shorts/kxFRH...
Tell me what you think :D
@IndieBandits Thanks for hosting and Happy #WishlistWednesday!
The game combines run based deckbuilding with dice and slot mechanics, alongside a narrative that changes depending on how players interpret conflicting narration and multiple endings.
Steam Page: store.steampowered.com/app/3759340/Kr…
@IndieBandits Thanks for the #WishlistWednesday shoutout!
Do you guys enjoy Lovecraftian horror and thalassophobia?
We're working on a Cthulhu-inspired card/survival game.
This week, we have created a cool new character. What do you think?
Wishlist:store.steampowered.com/app/4379210?ut…
👋 Hey, #indiedevs!
Share your game's Steam page ⭐
2 winners each week:
🏆 Top Game
🤝 Best supporter
To enter:
⭐ Comment
🔀 Repost
💬 Support the other devs
#WishlistWednesday#CelebrateIndies
Indie devs! It's #TrailerTuesday and I want to see what your indie games
- You deserve way more eyes on your work
- You're doing amazing, keep going
- If you're having a bad day just remember I once walked into a lamppost
Would you share your trailer below?
My #1 recurring tip to all Game devs: Make many SMALL games, not one big "dream" game.
Every finished project teaches you:
- Scope management
- Realistic estimates
- Real player feedback
- What genres actually sell!
If you spend 5 years working on a single game, you will only learn those lessons once, whereas if you make 10 games in those 5 years, you will learn 10 TIMES the lessons in the same timeframe!
This is the closest thing to a "secret" behind long-term indie success.
If you truly desperately want to make massive games then my advice is make them in parts. For example make one small game all about your Combat mechanics, then another small game about your Exploration mechanics and another one all about your clever Building system.
Once you've made all 3 of those games, you can analyze what worked and what you could improve in all those individual systems/mechanics and put them all together in one massive game!