Siarhei Štanheeu

31 posts

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Siarhei Štanheeu

Siarhei Štanheeu

@Altum___

Technical Artist, 3D Generalist

Vilnius, Lithuania Se unió Ekim 2013
23 Siguiendo14 Seguidores
Siarhei Štanheeu
Siarhei Štanheeu@Altum___·
Made some gravity simulations with 1000 particles each using #geometryNodes in #Blender. Tweaking different parameters and watching the results is really satisfying!
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InstaMAT
InstaMAT@InstaMAT_io·
🚨 The winners of our #Nodevember event are in: 🏆 1st Place: You really rocked this one with your cracked rock entry @Altum___
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InstaMAT
InstaMAT@InstaMAT_io·
@Altum___ Love how this one turned out! Great job the detail and execution🙌
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Siarhei Štanheeu
Siarhei Štanheeu@Altum___·
🌟 I had an absolute blast creating this cracked rock material in #InstaMAT! 📷 The process was inspired by the art style of Diablo IV. Huge thanks to #InstaMAT for the opportunity to participate in the #Nodevember competition! 📷 🙌
Siarhei Štanheeu tweet mediaSiarhei Štanheeu tweet mediaSiarhei Štanheeu tweet mediaSiarhei Štanheeu tweet media
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Daniel Badtke
Daniel Badtke@debe3D·
Still working on my #nodevember2024 contribution made with #InstaMAT. Not happy yet, but it's coming together. At least I have two days left still :D
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Siarhei Štanheeu retuiteado
Ghislain Girardot
Ghislain Girardot@GhislainGir·
#UE5 #gamedev I was once again astonished by the cost of using a scene capture comp (~1ms😡) and I had a gut feeling a better solution was out there... Yes, turns out building a custom particle syst & renderer using Niagara Array & Grid 2D interfaces did the trick (~0.05ms🤯)
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Siarhei Štanheeu retuiteado
Pavel Valakh | Lands of Koastalia 🐏
I started working on improving houses generation. At the moment I'm far away from what I'd like to have in the game though. So many problems to solve... But I'm ready to put in as much effort as needed to make them beautiful.
Pavel Valakh | Lands of Koastalia 🐏 tweet media
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