TOG
7.1K posts

TOG
@CallMeTOG
https://t.co/0siCJVHKkw Unapologetically me, a true to the heart rage baiter, man of the people
Se unió Eylül 2016
122 Siguiendo4.8K Seguidores

@CallMeTOG Do you think there’s a better representation of skill in the game currently? Like do u think win rate, kda, gpm etc. of course more context is required when looking at those stats but idk if u feel there’s anything in the game to measure skill better than the visible rank
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@Talan_WR @SchisterNick Now this a problem for me that you can pin on being a high level player. With my mmr, I frequently get the worst teammates the rank has to offer. A problem that affects a small amount of players, but it is devastating for us.
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@SchisterNick @CallMeTOG I understand.I feel like when I got better I climbed faster. To me it seems like top players issues with matchmaking isn’t relevant to lower to mid elos where if u get better u will climb.Mayb I’m wrong but I think the higher I go in rank the better my teammates and opponents r
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@CallMeTOG Most of the time there r roughly the same amount of diamonds emeralds masters etc on teams and it’s usually only rly unbalanced when one of the top players in the whole server r part of the game from my experience
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@Talan_WR Even solid master players will still get the occasional Plat-level inters on their team. Huge skill gap. The difference is the enemy team will also be weaker as I'm not in the game to heavily tip the MMR scale. Stop rank inflation, *then* matchmake based on rank+skill level.
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@CallMeTOG That’s only the case for the exceptions such as yourself who r simply the very best at the game.Of course it has to balance games to an extent when your apart of them. But I feel everywhere in the middle the games r pretty balanced with ppl of similar skill lvls for the most part
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@Talan_WR This matchmaking system doesn't match you with people of similar skill to you. It tries to balance the teams, which might mean 1 team has Me and 4 silver-plat players, and the other team has 5 Master level players. Those aren't similar skill level players by any means
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@CallMeTOG Wouldn’t it make sense for it to be nearly impossible to have super low or super high win rate since the point of a ranked system is to match u with those of similar skill to u? The only exceptions in this case would be the absolute best challengers and the absolute worst irons.
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@Talan_WR (2/2)
This "mmr matchmaking" makes more sense in systems where the best players can gain extra elo when winning, or los less elo when losing. Fortitude does NOT compensate for this. I might get 100 fortitude in a great game. When my gains should be +20 -10 baseline, this sucks.
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@Talan_WR (1/2)
It is practically impossible to have a terrible winrate (lets say less than 45%) in a large sample size of games (say 500+) unless you are trying to lose on purpose. To give additional winrate % to the worst players, you have to take it away from players who deserve to win.
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@StartingXD Turret damage hardly impacts mmr, he's considered a mediocre player by the algorithm so he's rarely given 4 inter teammates
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