David Szymanski

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David Szymanski

David Szymanski

@DUSKdev

Made Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and more. Working on an isometric shooter called B.U.G.B.I.T.E

Pennsylvania, USA Se unió Mayıs 2016
530 Siguiendo194.8K Seguidores
David Szymanski
David Szymanski@DUSKdev·
We're in a mess that we've all contributed to making in different small ways. But we might be able to all clean it up in different small ways.
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David Szymanski
David Szymanski@DUSKdev·
I think a lot of us are realizing how pervasively and deeply fucked up things have become in all our separate bubbles, and a lot of us are trying to take small actions for the better. I hope over the next decade those small actions will add up.
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David Szymanski
David Szymanski@DUSKdev·
People are mostly talking about the (also very good) remarks about AI but I think the larger main issue is how much humanity has been stripped from everything that touches the tech world, including games and the Internet at large. AI is one symptom of a larger tragedy.
Papa León XIV@Pontifex_es

Evitemos el “síndrome de Babel”: la idolatría del lucro que sacrifica a los débiles, la uniformidad que aplana las diferencias, la pretensión de un lenguaje único —incluso digital— capaz de traducirlo todo, incluso el misterio de la persona, en datos y rendimientos. Este es el riesgo de la deshumanización: construir el futuro excluyendo a Dios y reduciendo al otro a un medio.

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Dillon Rogers
Dillon Rogers@TafferKing451·
The Hightown Bank provides numerous amenities to its clients as they wait for their services, including a lavish concert hall. Enjoy live music and know your valuables are secured in the high security vault. #gloomwood #screenshotsaturday
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Sinnoware 451
Sinnoware 451@Sinnoware·
Hurry, before I change my mind.
Sinnoware 451 tweet media
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David Szymanski
David Szymanski@DUSKdev·
@Sinnoware This specific challenge is why the ring exists in Gloomwood. At first we talked about just letting the player deduce their visibility from the environment and view model illumination but the chaotic nature of baked lighting made that really unintuitive and frustrating
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David Szymanski
David Szymanski@DUSKdev·
@Sinnoware I think he has a point in general, but wrt Thief the baked lighting was already doing light bounces and indirect illumination, which is why you rely on the light gem primarily vs just diegetic shadow boundaries. In theory a path traced Thief wouldn't be any better or worse.
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David Szymanski
David Szymanski@DUSKdev·
This was a really cool watch! Someone went and reviewed all the games I made pre-Steam. There are some baffling design decisions in some of these that I'd forgotten all about lol
Heather Sardna (ART ACCOUNT)@HeatherSardna

Howdy there, @DUSKdev ! I just saw a video on YouTube by a video maker I like regarding some of your oldest games developed and figured you might be interested in watching it as well: youtube.com/watch?v=WJ8tk0… It's fascinating to see your roots. I hope you continue making stuff!

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RAZORWIRE
RAZORWIRE@RazorwireRPG·
When jokes have actul punchlines instead of everyone just being goofy chungus redditors
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David Szymanski
David Szymanski@DUSKdev·
Take me down to unremarkable city Where the grass is there And the girls exist
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DunwichSandwich
DunwichSandwich@dunwicc·
#dusk A WAKING DUSKMARE Probably the best boomer shooter I've ever played. Really pumped for the full release of DoD!
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Sawyer ☆ IRON LUNG DIGITAL MAY 31ST!!
all this iron lung talk is so happy and awesome, lets also not forget to appreciate and thank david szymanski for developing the game! none of this wouldve been possible without him, iron lung introduced me and so many ppl to an entire world of inspiration
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the kid
the kid@dreatsit·
@DUSKdev people will act like ds2 is good because its well designed when its actually good because its the most distilled unhinged bullshit version of dark souls possible
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