E2A Games

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E2A Games

E2A Games

@E2aGames

Game audits for indie devs. 🎯 Trailers • Store pages • ASO/PSO Helping devs fix clarity & conversion. 📈 Running #E2AAuditChallenge

United States Se unió Eylül 2015
2.3K Siguiendo803 Seguidores
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E2A Games
E2A Games@E2aGames·
#IndieGameDev Quick Tip: Day 30 of 30 Days of Game Optimization 🎯 Waiting till the end to optimize? That’s how you ship lag, not games. 💀 Use Incremental Builds tools like Unity Cloud Build & Jenkins save hours, catch 90% issues early. Optimize as you go! #GameDev #Unity3D #Optimization #E2agame
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E2A Games
E2A Games@E2aGames·
#IndieGameDev Quick tip 👇 Good positioning makes marketing easier. If players instantly understand: • what your game is • who it's for • why it's different You need fewer tweets. Fewer ads. Fewer explanations. Most marketing problems are actually positioning problems. Clarity converts. Confusion doesn't. #GameDev #Marketing #Optimzation #Gaming #Unity3D #E2Agames
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E2A Games retuiteado
MJ
MJ@MjTheHunter·
Gamdevs, what's your best piece of advice when it comes to building complex systems for your games?
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E2A Games
E2A Games@E2aGames·
@ma1anka Congratulations for the game launch and That means half way done and ahead from 80% who are just thinking to launch. Now the real test begin. All the very best 👍🏻 Man. Let the $$$$$ Rain.
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E2A Games
E2A Games@E2aGames·
#IndieGameDevs A lot of indie games don’t struggle because the game is bad. They struggle because players don’t instantly understand the fun. Clear hooks + readable gameplay matter more than ever now 👀 “Towerslam” is already a strong, memorable name that helps more than most devs realize. #GamingCommunity #Marketing #Unity3D
Towerslam@towerslam

@E2aGames Marketing is tough for sure, any chance to get your game connected to potential players. Steam link: store.steampowered.com/app/4564790/To…

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E2A Games
E2A Games@E2aGames·
#TrailerTuesday 👀 #IndieGameDev Most indie game trailers fail in the first 5 seconds. Not because the game looks bad. Because the hook comes too late. Drop your trailer below ↓ I’ll reply with: • First impression • What instantly works • What loses attention fast • One thing I’d improve for retention #IGameDev #Marketing #Optimzation #Gaming
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E2A Games
E2A Games@E2aGames·
@davidmcromp That’s actually a really important distinction. Good hooks shouldn’t fake the game they should communicate the core experience faster. A slow atmospheric puzzle game can still hook instantly if the mood, mystery, or exploration fantasy is clear in the first few seconds.
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DavidMC
DavidMC@davidmcromp·
@E2aGames But then, the risk is smoke-and-mirroring something that won't represent the game you make. If you make a contemplative, exploration and puzzles driven game... And you start with a quick flash succession of your only 5 action scenes, it sells something that you're not.
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E2A Games
E2A Games@E2aGames·
#IndieGameDev Quick tip 👇 If your trailer starts slow, most players never see the good part. Players decide in seconds whether to keep watching or scroll away. Too many indie trailers waste time on: logo → cinematic shots → slow buildup Instead: Hook them instantly with your strongest gameplay moment. No hook = no retention No retention = no wishlists #GameDev #Unity3D #Marketing #Gaming #OptimizationTips
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E2A Games
E2A Games@E2aGames·
That’s true honestly. A lot of strategy/simulation/management games don’t have an obvious “explosion moment,” so the hook usually has to come from: • tension • curiosity • decision-making • visible consequences The challenge becomes: “How fast can the player understand why this gameplay is interesting?”
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E2A Games
E2A Games@E2aGames·
@alanguapexgames Honestly, getting players is one challenge. Getting players who actually stay, understand the game, and come back? That’s the real grind
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E2A Games
E2A Games@E2aGames·
@nightmuseumgame Game development is already hard enough… then marketing enters the boss fight 😭
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E2A Games
E2A Games@E2aGames·
@towerslam That’s the hard part now honestly 👀 There are more games launching than ever, so visibility alone isn’t enough anymore. The games that usually break through communicate the gameplay loop + “why it’s fun” almost immediately. Will check out Towerslam
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E2A Games
E2A Games@E2aGames·
Honestly, that’s becoming one of the biggest bottlenecks for indie devs now A lot of games are good enough technically. The hard part is making players care fast enough: • clear hook • strong first impression • understanding the audience early Marketing usually starts breaking long before launch day.
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E2A Games
E2A Games@E2aGames·
#IndieGameDev Looking for inspiration for your game trailer? “Ship it or Burn it” by Again Games is a great example of how indie trailers should be done. Why it works: - Hooks you instantly - Feels fun right away - Clearly shows what the game is about - Keeps the pacing tight A lot of indie trailers look good. Very few communicate the gameplay fast enough. This one does both. The game is releasing soon Check out their Steam page below 👇 #GameDev #Optimization #Developers #Gamers #Gaming #Unity3D
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