E2A Games

908 posts

E2A Games banner
E2A Games

E2A Games

@E2aGames

Helping game devs fix game Visibility & conversion. Contact For Game Marketing & Promotions 📩

United States Katılım Eylül 2015
2.3K Takip Edilen852 Takipçiler
Sabitlenmiş Tweet
E2A Games
E2A Games@E2aGames·
#IndieGameDev Quick Tip: Day 30 of 30 Days of Game Optimization 🎯 Waiting till the end to optimize? That’s how you ship lag, not games. 💀 Use Incremental Builds tools like Unity Cloud Build & Jenkins save hours, catch 90% issues early. Optimize as you go! #GameDev #Unity3D #Optimization #E2agame
English
4
20
176
10.5K
E2A Games
E2A Games@E2aGames·
#IndieGameDev 70% of ASO mistakes happen before you write a single keyword. Why? Developers optimize for what they built. Players search for what they want. Great ASO starts with understanding player intent. Optimize for player language, not developer language. #GameDev #Marketing #ASO #Optimization #Unity3D
English
0
0
5
99
E2A Games
E2A Games@E2aGames·
#IndieGameDev Quick tip 👇 90% of players won't remember your game... If it makes them feel nothing. Beautiful graphics get attention. Emotion creates memorability. Make players laugh. Surprise them. Scare them. Reward them. No emotion = no memorability. #GameDev #Marketing #Unity3D #Optimization
English
0
0
28
1.8K
E2A Games
E2A Games@E2aGames·
#IndieGameDev 95% of developers celebrate download milestones. The smartest teams celebrate players who come back. High downloads with low retention is a leaky bucket. What's your biggest retention killer? • Slow onboarding • Weak gameplay loop • Poor progression • Too many ads 👇 #GameDev #Marketing #Optimization #Unity3D
English
1
1
13
399
E2A Games
E2A Games@E2aGames·
#IndieGameDev 80% of players who churn never come back. Not because your game lacked content. Because the first session didn't give them a reason to stay. The first session decides your game's future. Hook them fast. Reward them early. Remove confusion. #GameDev #Marketing #Optimization #Unity3D
English
1
0
16
338
E2A Games
E2A Games@E2aGames·
#IndieGameDev One smooth movement update can completely change how a game feels. Players may not always notice when controls are great... But they always notice when they aren't. What's the first mechanic you polish after player feedback? 👇 #GameDev #Marketing
Chronomon | Monster Taming Farm SIM@SGS__Games

Free movement is working out really nice! No more "clunky" controls and man can you rip through the farm quickly. Next update is going to be fire and with any luck, fix all concerns over the movement.

English
1
0
6
109
E2A Games
E2A Games@E2aGames·
#IndieGameDev This is a reminder every indie developer needs. You don't just build a game. You build an audience, a Steam presence, a creator network, and a community. Marketing assets compound just like development does. #GameDev
Thomas Brush@thomasbrushdev

I can't believe how dumb I've been. For the last 10 years, I haven't really been worried about my Steam following. I just built my social channels. So... I finally have my Steam Developer page up. Would you be willing to give me a follow? store.steampowered.com/curator/462028…

English
0
0
2
110
E2A Games
E2A Games@E2aGames·
#IndieGameDev You spent 2 years building your mobile game. Players spent 20 seconds deciding whether it was worth another tap. Harsh? Maybe. But mobile players judge games brutally fast. Win the first minute, or lose the player. #GameDev #Optimization #Marketing #E2agmes
English
0
1
14
230
E2A Games
E2A Games@E2aGames·
#IndieGameDev 80% of monetization problems don't start with pricing. They start with retention. You can't monetize players who leave after Day 1. Before adding more ads, IAPs, or battle passes... Ask why players aren't coming back. Retention first. Revenue second #Marketing #Optimization #Unity3D #GameDev
English
2
1
10
281
E2A Games
E2A Games@E2aGames·
#IndieGameDev Let indie devs & players review it honestly 👀 If something hurts the growth people will point it out If it looks good you’ll know WHY it works Sometimes the best feedback comes from real players Let’s see what everyone’s building #GameDev #Marketing #Unity3D #Optimization
English
1
0
6
247