HaymakerVR

22 posts

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HaymakerVR

HaymakerVR

@HaymakerVR

HaymakerVR

Se unió Mart 2024
12 Siguiendo43 Seguidores
Advocate for Advancement
Advocate for Advancement@Advancing_Daily·
@SadlyItsBradley That is a fantastic news. 90hz is a great baseline, I would even argue 120hz should end up being the standard at some point to help with comfort. I think at 4K/120hz per eye, we will finally reach a good enough level for a larger audience.
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Valve talked about the requirements to become "Steam Frame Verified" today at GDC VR games running standalone need to hit a 90hz native refresh rate to receive the badge Non-VR games have less requirements. And those that are verified or playable on Deck will be auto-tested
Brad Lynch tweet media
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HaymakerVR retuiteado
Ruff Talk VR
Ruff Talk VR@RuffTalkVR·
🚨 Calling all VR devs and studios! 🚨 The next Ruff Talk VR Gaming Showcase premieres December 13th! Want your game featured? 📌 Submit your trailer to be part of the show! ✅ Participation is FREE 💼 Sponsorship slots available too Apply here 👉 forms.gle/eUZn22wxcHRLj1…
Ruff Talk VR tweet media
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TerminalGamer
TerminalGamer@TerminalGamer·
New post: Haymaker VR Review: A Knockout Punch for Quest Fitness Fans wp.me/pId0s-cCq
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HaymakerVR
HaymakerVR@HaymakerVR·
The day you've all been waiting for has finally arrived!Haymaker, the hardcore street fighting game, is available now for Meta Quest! 👊 Punch, kick and counter opponents with Haymaker's physics-driven combat system, take no prisoners! 👇#MetaQuest" target="_blank" rel="nofollow noopener">meta.com/en-gb/experien…
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