BackAt50Ft

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BackAt50Ft

BackAt50Ft

@KyleTheCoder

BackAt50Ft, creator of GodotFirebase. https://t.co/gOOgtDkcUE Open to coding commissions: [email protected] for rates!

Alexandria, VA Se unió Ağustos 2013
3.5K Siguiendo1.6K Seguidores
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
Hey all! I know I don't post here much (I post on the bluer site a lot more), but I do need help. I'm making an app to help people with food sensitivities, and need testers! If you wouldn't mind, please fill out my tester interest survey. docs.google.com/forms/d/e/1FAI…
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
This goes for anyone, anywhere, though it won't work in China at the moment due to the technology I've used. Testers get access to the full version automatically!
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
Hey all! I know I don't post here much (I post on the bluer site a lot more), but I do need help. I'm making an app to help people with food sensitivities, and need testers! If you wouldn't mind, please fill out my tester interest survey. docs.google.com/forms/d/e/1FAI…
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
@StayAtHomeDev For reasons that I'd like to be able to pass context from Godot into the scripts. I think it's a pipedream though, most likely. This is for things like auto-incrementing the Android version numbers whenever exporting, so that I don't forget to do so.
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
@StayAtHomeDev I think something I'd like is the ability to run a script (like a bash script) from the editor before or after export automatically. I recognize I can just make a separate script that does the export and runs other scripts accordingly, but I'd prefer to do it from Godot.
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BackAt50Ft retuiteado
W4 Games
W4 Games@W4Games·
🚀 W4 Consoles beta for #NintendoSwitch2 is here! Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
W4 Games tweet mediaW4 Games tweet mediaW4 Games tweet media
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
It's kind of weird, but I don't really use state machines anymore. I've switched over to a custom behavior tree implementation. Even for simple scenarios, I just like them better.
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
I'm like Usain Bolt except slow.
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BackAt50Ft retuiteado
GDQuest
GDQuest@NathanGDQuest·
GDScript Formatter can reorder your GDScript code for you! Signals and variables first, then built-in Godot functions, then public and private custom functions, etc. It follows the official style guide. It's open source, written in Rust, and runs fast. Give it a try: gdquest.com/library/gdscri…
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BackAt50Ft retuiteado
GDQuest
GDQuest@NathanGDQuest·
We made a new GDScript Formatter for Godot 4, written in Rust: gdquest.com/library/gdscri… It runs fast enough to use on every save on a laptop. Please give it a try, and let us know if you encounter any issue! This project also helps improve Godot support in modern editors like Zed, Neovim, Helix, and Emacs.
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
@W4Games I do local exports, but I'm not happy about it. It just takes so much effort with jam games. It would be nice to have an option to export for web already zipped to be able to just drop it on itch more easily. I may try to make an export option for that, thinking about it. 🤣
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W4 Games
W4 Games@W4Games·
Imagine hitting "export" and jumping straight back into #GodotEngine creation 😌. That's W4 Build: automated, reliable, and release-ready for all platforms. 𝙃𝙤𝙬 𝙙𝙤 𝙮𝙤𝙪 𝙪𝙨𝙪𝙖𝙡𝙡𝙮 𝙚𝙭𝙥𝙤𝙧𝙩 𝙮𝙤𝙪𝙧 𝙂𝙤𝙙𝙤𝙩 𝙜𝙖𝙢𝙚?Comment below!
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BackAt50Ft
BackAt50Ft@KyleTheCoder·
This is a great discussion on tips and tricks if you ever want to become a YouTuber, or already are one, for game dev, and in general. I stood the entire time just to see this live, and @StayAtHomeDev is a great orator. youtu.be/aJKf-l5wa0I?si…
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