Merlin
383 posts

Merlin
@MerlinVR_
Does random VRChat interactive shader stuff, also developing the UdonSharp compiler. Discord: Merlin#0001 Abandon all hope, ye who want support through Tweets
Se unió Ekim 2018
214 Siguiendo2.2K Seguidores

@aomicreate It's a fundamentally different thing sadly, internally they referred to it as Udon 1.5. If it was just a name change it wouldn't matter much.
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@InabaByakko_VRC @OpaatiaOfVR Yes Udon 2 is real C# that can use normal C# libraries and functionality. It has a few things it doesn't support for safety of course like filesystem access though.
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@OpaatiaOfVR @MerlinVR_ Until recently, I didn't know how Udon2 would be implemented - will it be available to use not only LINQ, but also interface, a lot of assets for pure C#, and so on!?
It's very exciting for me, thank you for announcing.
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@InabaByakko_VRC No LINQ support right now sadly. It should be possible as a set of extension methods, but they'd need to be specific to the collection types and can't use lambdas at the moment.
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Hey! New UdonSharp release! Now with cool new features like non-behaviour classes, lists, and dictionaries! I have it published here github.com/MerlinVR/UdonS…
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I've managed to run the VRChat MS-VRCSA pool table prefab without the VRChat SDK, with the Unity Editor in VR, starting from a blank project with OpenXR.
Entering Play Mode takes no time at all. x.com/vr_hai/status/…
Haï~@vr_hai
I'm feeling really tempted to try porting some UdonSharp VRChat prefabs containing pickups into a non-VRChat Unity XR project as a personal development exercise
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@ZekkVRC @dtupper @hfcRedddd Yeah that's what I did initially but with a camera to capture since they're slightly less jank. It's not that overkill unless you're looking for recording, like hundreds-to-thousands of frames.
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@MerlinVR_ @dtupper @hfcRedddd Yeah the capturing the vertex positions was what I kept thinking was overkill. Best way I though up was using geom shader to draw tri for each vertex in screenspace based on vert id, with color as pos. Then grabpass into a CRT. But It always seemed like it would be super fragile.
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The new VRCConstraints are super cool. The performance improvement was massive.
This is a poor avatar I made rq, with 5 VRCVonstraint clones to make a sudo sandevistan effect. Still not something I would run every day. But crazy how many possibilities this opens up.
#VRChat
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@ZekkVRC @dtupper @hfcRedddd In my case I just captured the vertex positions because it was straightforward, currently looking at making a version that just captures the rotation of bones using skinned triangles, I think lyuma did something like that long ago.
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@MerlinVR_ @dtupper @hfcRedddd If you don't mind me asking, what method did you use to capture the transform data?
This is something I have though a lot about, and could never think up a good way to do it that didn't sound like horrible overkill.
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@dtupper @ZekkVRC @hfcRedddd There were a few versions of it, I don't think I have any videos on hand atm unfortunately though
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@dtupper @ZekkVRC @hfcRedddd Going by performance numbers people are posting it sounds like the shader way is still much faster unless you're only doing one or two clones. Did one several years ago with dozens of clones. You can just do 1 capture of the mesh/transforms per frame and render everything at once
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@Digital_VRC There's also the issue that VRC isn't a normal company. Normally you'd separate and never touch the thing again. For people like me, such an agreement would mean I couldn't even make Canny issues without worrying about them getting angry.
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@Digital_VRC It is, but it's not in their best interests since the existence of the non-disparagement burns much of the goodwill they'd have for many people who might otherwise sign it. There's also americanbar.org/groups/labor_l…
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@WaifuverseAI Some of them probably yes across various roles. There are others that may not be immediately essential, but were important for mitigating issues that could now be unchecked and become critical in weeks/months.
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@MerlinVR_ hmm, would you judge them as "essential?"
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Really hurts to hear about the layoffs at VRChat, I hope the best for all of my former coworkers who were hit by the layoffs. 30% of the already small team is crazy.
ask.vrchat.com/t/an-email-fro…
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@WaifuverseAI I hope so, but am concerned hearing some of the people who were laid off.
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@MerlinVR_ do you think vr chat will survive another 5 years?
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@NetcatVR @VRChat vrchatmerch.com/products/over-… the thumbnail is a bit misleading since it's the socks folded over themselves
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You asked for it: New Merch Available NOW! 🔴
Check out our Official Partners on the Merch Hub.
Let us know what you'd like to see next with #VRCGEAR
👉hello.vrchat.com/merch-hub
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