Haï~

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Haï~

Haï~

@vr_hai

Software engineer. Building tools to benefit social VR users; not platforms. https://t.co/8gVOqBxdCZ You can support me on Patreon: https://t.co/fs8aDy5TyM

Katılım Şubat 2020
99 Takip Edilen13.5K Takipçiler
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Haï~
Haï~@vr_hai·
This is why I've been doing less VRChat-centric tools. If I can't find a way for a tool to provide value outside the the VRChat ecosystem, it gets deprioritized over other tools. Example: Make stuff work without Udon, rather than improve the VRChat SDK. x.com/vr_hai/status/…
Haï~@vr_hai

I'm writing a short development log about "Nochat", describing my attempts to make some UdonSharp VRChat prefabs testable in VR inside the Unity Editor, by turning them into standalone Unity OpenXR prefabs. Read: docs.hai-vr.dev/docs/research/… x.com/vr_hai/status/…

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Haï~
Haï~@vr_hai·
@mmmysys_vr @makihara_ff14 Do not do this. Credits do not have a value in real currency and do not have a guaranteed exchange rate (TOS 9.1.e), and they can be seized from you (TOS 9.1.g and TOS 9.1.h). Credits that sit on your account are worthless until the moment they are exchanged.
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まめ(mamemoyasys)
まめ(mamemoyasys)@mmmysys_vr·
@makihara_ff14 ですよねぇ… でもそれやると出金タイミングをずらすことで脱税(?)を疑われるらしく… 将来的に引き出す可能性があるなら申告しておくか…の気持ちに…
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まめ(mamemoyasys)
まめ(mamemoyasys)@mmmysys_vr·
>所得扱いにならない これどうなんだろう…? VRChat credit、ゲーム内通貨とはいえ「換金できる」「売上」である以上は申告をしろとじぇみに君には言われてるけど… 教えて詳しい人~~~~
にぼし@VRC@hutabosi777

売上はVRC内クレジットで貰えるので、 VR内課金してアイテム買ってるモデラーさんは、 過去に作ったモデルとかを出してもイイと思うよ。 VRC内で使う分は50%近い手数料も取られないし、所得扱いにならないので所得の申告もないしね。

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Haï~
Haï~@vr_hai·
"It works in Play Mode but not in-game", standalone Unity development edition 💥
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Haï~ retweetledi
Lakuza
Lakuza@LakuzaVR·
ahhh, its been so hard not to talk about this for ages! Bullet Time Agent is coming to steam and Meta Quest Store! This has been in the planning for a long time with Studio CyFi handling the standalone release for both PC VR and Quest! Please show them a lot of support by wishlisting on steam❤️ #vr #indiedev
Studio CyFi@StudioCyfi

Announcing Bullet Time Agent! Coming 2026 to #Steam & #MetaQuest Originally created by @LakuzaVR Bullet Time Agent is an action-adventure bullet hell. Slow time & dodge storms of bullets as you punch through robot-filled arenas. WISHLIST on Steam: store.steampowered.com/app/4350110/Bu…

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Haï~
Haï~@vr_hai·
More physics animation
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Haï~
Haï~@vr_hai·
I'm confused at how the physics animation and IK system I've been trying to improve lately has been working in cases that I never intended it to. It was just supposed to be for avatar-to-avatar interactions x.com/vr_hai/status/…
Haï~@vr_hai

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Haï~
Haï~@vr_hai·
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Haï~
Haï~@vr_hai·
I have a lot of stuff on my mind at the moment; I'm quite stressed, so I've been using social media less, but conversely I've been able to focus on developing projects. I'm hoping to write about it soon. Thank you for being around.
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Haï~
Haï~@vr_hai·
I've celebrated New Years Eve in VR for the past 6 years out of genuine desire, but this year, the magic is gone. I cannot force myself to attend an event that, for the first time, I have not been looking forward to. Have a good time, and see you in 2026.❤️‍🩹x.com/vr_hai/status/…
Haï~ tweet media
Haï~@vr_hai

@Newt_VRC I'm likely to skip celebrating New Years Eve 2026 in VR, that's the reason why I wanted to make sure that if I do skip, then I had at least one last one this year.

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Haï~
Haï~@vr_hai·
Ruining my hips trying to W-sit before 2026 starts
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Lakuza
Lakuza@LakuzaVR·
I went on an indefinite break from VRChat world creation back in May, with the intention to explore other platforms/options. I won't be returning to VRC as a world creator anymore, the break from it is now permanent. So what did I choose? Standalone games for platforms like Steam. I plan to keep making games for PC VR first (with desktop/non-VR support too), as I fall into the group that desperately want more PC VR games that aren't held back by untethered/mobile VR parity. Mobile VR support will be considered after the pc versions are complete, if doable. How can I? if I don't like the growing complexity of vrc world dev? I'm using a standalone version of Cyantrigger and with the help of my close friends at Studio CyFi, & the transition has been really smooth to standalone. I think this is a key part of my choice and it not being an empty promise, as I'm not working in the dark here. If I need help with something (which is a lot) I have my friends to help me through it. Plus, I have access to everything game devs have the freedom to use like plugins/scripts from asset store. So do I have a project in development? Not yet. I'm in the R&D phase, learning lots of new techniques & aspects of coding to help in future projects. I am already at the stage that I can recreate everything I've done from my past worlds, so anything I learn now is completely new stuff I lacked the skill to do before. A big focus of this R&D phase is learning how to make more advanced NPC/enemy logic, since I want to do more combat heavy projects. 2026, whats the plan? I want to be more open with what I'm working on, sharing stuff I'm happy with and also stuff that I've found difficult so far, so you can keep track of my journey to making my first standalone game for PC VR. So if you do choose to stick around, thank you.
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Haï~
Haï~@vr_hai·
I'm just gonna promote the Ko-fi for someone else's software that makes the use of face tracking addons even remotely enjoyable in several social VR apps, VRCFaceTracking. If you've ever used that, you can support the creator of that software Benacle here: ko-fi.com/benaclejames
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Haï~
Haï~@vr_hai·
I tried to wait for the unclaimed Summer VRC+ Limited Bundle to expire but it still hasn't, so now I've been committed to keeping a collection of unopened notifications
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