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STEPHEN DDUNGU | GAMES
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STEPHEN DDUNGU | GAMES
@StephenDDGames
๐๐๐ ๐๐ฆ ๐๐๐ฉ๐๐๐ข๐ฃ๐๐ ๐๐ฌ @Stephen_Ddungu : โ๏ธ@getSOULSURVIVOR (๐พ๐๐ ๐ฝ๐พ๐), ๐ถ@SWORDOFSYMPHONY, โซ๏ธ@0x0000000_game
England, United Kingdom Se uniรณ Aralฤฑk 2020
8 Siguiendo69.2K Seguidores

To mitigate that, thereโs 2 aims when designing the UI:
1.) to only present what the player needs to see in each โgameplay stateโ and remove all other elements.
2.) for the UI elements that appear in the same gameplay state, have them occupy either opposing directions or the negative space as much as possible (e.g: the images below)
The result is UI that will generally never have that issue and if it ever arises, itโs not at a capacity thatโs overly problematic for the playerโs experience.


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@StephenDGames @0x0000000_game Im curious, when you work over on the UI. Do you have problem like overllaping another UI?
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@ErnestPlacido @0x0000000_game Thank you! I most definitely will do ๐ช๐พโผ๏ธ
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@StephenDGames @0x0000000_game Ayy glad to hear you find my idea interesting! Fascinated with your project, keep up the hard work!
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@ErnestPlacido @0x0000000_game Would be interestingโฆ ๐ค๐
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@StephenDGames @0x0000000_game A big clock that appears underneath the player's feet as time is running out (like final minute). I'm ok with having it hidden the rest of the time, might help with tension. But maybe have a diegetic pop up informing the player of how much total time they have at the start.
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@StephenDGames @0x0000000_game I will put it in the world where the world become more obstract and more things gets deleted
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@StephenDGames this looks unreal man the self building world hits different
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@LocoDev7701 I love that in game dev, you can make the coolest looking stuff out of the simplest mechanics ๐ฏ
Good work!
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@CGS_indie RanGE engine my friend :)
(I also made a free course on it)
youtube.com/playlist?list=โฆ
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@StephenDGames Damn son. What engine is this?
Airdrie, Alberta ๐จ๐ฆ English

More on the project:
linktr.ee/00000_00_0x000โฆ
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@notmuchleftinme Looking forward to releasing it!
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@OuSaMa623307 @thomasbrushdev No hate, but why did you like my post, and then proceed to say how you didnโt like my post? ๐

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@StephenDGames @thomasbrushdev Sounds boring, did i mention AI-like?? ๐
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@cloodhee Steam wishlist link coming when the next trailer dropsโฆ
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@StephenDGames @0x0000000_game Don't care, i'll buy the ost even.
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@StephenDGames >Gracefully parries the bullets without moving
>Gets mauled by a dog
HAHAHAHA
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@moicas_el @0x0000000_game I appreciate it ๐๐พ
(You wonโt need that much for Ch[0] tho)
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@StephenDGames @0x0000000_game Oooh i get it, from now on i'll keep 20 dollars saved for when it releases.
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The creative vs AI-generated content.
This project also looks like it will have some incredible, risk-taking game design.
STEPHEN DDUNGU | GAMES@StephenDDGames
The enemies in my game are untouchableโฆ
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@moicas_el @0x0000000_game More or less.
This video answers your question in the most thorough way:
x.com/stephendgames/โฆ
STEPHEN DDUNGU | GAMES@StephenDDGames
Itโs all about to beginโฆ ๐
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@StephenDGames @0x0000000_game Wait so this is a game with chapters that is being developed alongside sword of simphony that is focused on the art and process of creation while sword of simphony is its own thing with a story separated from that of 0x0000000?
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