Steve
379 posts

Steve
@StevesTutorials
Check out my Artstation/portfolio! https://t.co/whGyd4IrxL
Great Yarmouth Se unió Haziran 2016
63 Siguiendo173 Seguidores

@ChuhaiLabs Hi! I came across your post and was wondering if there are any current opportunities for 3D artists to join your team? Thank you! ☺️
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🚨We're Hiring!🚨
Chuhai Labs is looking for a Gameplay & Systems Programmer (Contract) to make a big impact on a small but mighty project!
🌐Remote Friendly!
🖥️Experience with Unreal Engine 5
📅Short-term contract with potential for more
More info: chuhailabs.com
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Overgrown via @artstationhq artstation.com/artwork/EvkZPe… via @artstationhq artstation.com/artwork/EvkZPe
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Steve retuiteado

I just cancelled my Adobe licence after many years as a customer.
The new terms give Adobe "worldwide royalty-free licence to reproduce, display, distribute" or do whatever they want with any content I produce using their software.
This is beyond insane. No creator in their right mind can accept this .
You pay a huge monthly subscription and they want to own your content and your entire business as well.
Going to have to learn some new tools.

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Steve retuiteado

🤖 Pirate robot is ready for a new adventure!
Artwork by YuRen Tseng: bit.ly/4blTmg6
...
#Blender #3DAnimation #ConceptArt #Stylized #ArtStationHQ
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Steve retuiteado
Steve retuiteado

The Building Update is now here!!! Finally. This was huge update and I am pretty happy with how it turned out. I cant wait to see what you all build. Thank you all for the support :) #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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#UnrealEngine5 #gamedev #Blender3D
I'm still going to work on it more but this was just the result before going to bed :)
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Steve retuiteado

Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted.
#screenshotsaturday
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Steve retuiteado
Steve retuiteado

@CodeRed_dev Just takes too long otherwise. I'll admit it does grind my gears when people post "I made *Insert game name* in 2 days" and then refuse to say they didn't make any assets. The comment sections are flooded with people saying "Companies have no excuse if this can be made in 2 days"
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Steve retuiteado
Steve retuiteado

Alright folks, it's time for some serious game development talk! 🐸
We're tinkering with character physics in Valley Peaks.
Burning question: which version has the perfect wave jiggle physics? 😅👋
#gamedev #Gamephysics #indiegame
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@TimKrief @1553timmy That's when you bring in the character artis, rigger and animators 😂. Ain't got time to specialize in environments, characters, rigging and animation.
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@Nahuel_Belich @henningsanden But if everyone seems to be saying to type instead it means the new layout is failing to do its job. Why not have the type function AND the old layout. Then it makes everyone happy. Feels weird to make the UI worse for those who prefer it that way and say to just type instead.
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@henningsanden ¿? one hand in the mouse and the other in the keyboard
Mirror = rrr or m
Subsurf= ss
wireframe=w
Etc
Click "add modifier" and type, is now standar in all places where things need to be added, from modifiers to objects and nodes
Its one more click but its a bit smoother
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