Ziggfreed

32 posts

Ziggfreed

Ziggfreed

@ZiggfreedDev

MMO Skill Tree Hytale Mod Owner https://t.co/JwYjCekq7w

Se unió Şubat 2026
28 Siguiendo15 Seguidores
Ziggfreed retuiteado
Lordimass
Lordimass@Lordimass·
Creditor adds a new /credits command which shows a list of mods and their creators, +other metadata from the manifest. The mod can be included as a Java lib in your own mod or it can be installed independently by a good faith server owner. (2/4🧵)
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Foxy
Foxy@foxy_cca·
Went on tangent today, because it bothered me that there was no furniture made out of Lightwood in vanilla Hytale, so I took the tavern set and proceeded to re-texture most of it.. 😅
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Hugo 🌳
Hugo 🌳@HugoTrork·
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
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Starky / StarkyMods
Starky / StarkyMods@Starky_TV·
This is gonna blow your mind!🤯💥 I have been creating the "Item Customizer" mod in @Hytale #Hytale #HytaleMod Allows players to fully customize any item in-game LIVE👀 Inside the game, no restart needed either. It generates a unique copy of the item, does not replace the original vanilla item files.🔥 In this UI: - Re-paint/Edit the item's texture with advanced tools. - Rename the item's name. - OP players can fully configurate all settings and behavior of the item. - OP players can also replace the original vanilla item instead. - OP players can change all damage/similar values, and even change the item's interactions!!! Planned: - For now can only customize non-placeable items, so I'll be adding an spray-painter to allow OP players paint any placeable item (blocks). - I'll be adding a new tab in the UI to edit the crafting recipe of the item. -I'll be adding a custom bench for this Item Customizer UI to open.
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Simon
Simon@Simon_Hypixel·
looking to hire exceptional developers to reach the full potential of Hytale, flat structure, LF self-driven individuals show me what you've been working on 👇
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dan
dan@danbagh·
Prototyping a Splatoon-like mini-game for #Hytale 👀🦑 Any feedback on the movement, and what you'd like to see in the game? #HytaleModding
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dan
dan@danbagh·
Currently you run faster when in "swim" mode, which is sprinting on your own team's paint. You get slowed and can't sprint on enemy team paint.
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Ziggfreed
Ziggfreed@ZiggfreedDev·
@Simon_Hypixel I’ve been working on WoW style abilities not bound to the players held item for my mod “MMO Skill Tree & Abilities”. Here you can see three abilities, Arcane Missles, Vanish, and Meteor. Anxiously awaiting richer custom keybinds as to not conflict with Ability 1-3 ❤️
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Rea
Rea@ReaToJa·
@Simon_Hypixel i invented Clay Factoria <3 But i am 0 programming skills, and 100% creativity >>>
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Ziggfreed
Ziggfreed@ZiggfreedDev·
.@Simon_Hypixel Hey there, before I spend months trying to coordinate with all RPG modders to unify/standardize our combat damage / stats pipelines… Are there any planned large 2026 updates to the damage event system? Are there plans for built in stats like lifesteal/crit/etc
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big narwhal
big narwhal@sharkeatcats·
A glimpse into my samurai boss for Hytale. Fast and acrobatic combat weaving in both katana and fan attacks. #Hytale
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Ziggfreed
Ziggfreed@ZiggfreedDev·
Update 5 brings some big changes to MMO Skill Tree Infrastructure! Mod / Asset Pack authors can now write and publish content packs for mmo skill tree including custom quests and achievements. See the first official MMO Skills content pack here! curseforge.com/hytale/mods/mm…
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Ziggfreed
Ziggfreed@ZiggfreedDev·
@Kaupenjoe Happy to see custom keybinds on there ❤️❤️❤️
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Kaupenjoe
Kaupenjoe@Kaupenjoe·
The #HytaleModdingWishlist has been updated: trello.com/b/BrIJDc31/hyt… Not that much movement this time, but things are brewing in the background! Biggest Moves To Done: 1. "Built-in Server Browser" This one is HUGE. I know many Server Owners felt a bit left out with no official solution, but hopefully this is the starting point of fixing that! 2. "Overriding, Patching & Removing Assets" I decided to move this to the "Done" column, because there is a System which allows for overriding assets already: { "Id": "Some_Item", "Parent": "super", "MaxStack": 1000 } using the "super" keywords inside the parent, will override only the fields specified. There is another explanation attached below this tweet by @ZeroErrors that makes it a bit clearer! "Customize items further with per-stack name and description overrides" was another addition in the last pre-release, however I have not yet been able to test it out entirely. So I'll keep the rest of the Wishlist as is. Update 5 comes out next week too, which is probably a better moment to fully update everything else. Other than that, we're changing a bit of the pipeline in the background which should mean better/faster and more accurate updates to the #HytaleModdingWishlist. This will take another week or two, so just a bit of a patience for that, but things are progressing 📈
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Ziggfreed
Ziggfreed@ZiggfreedDev·
RIP Tom Kane :(
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Ziggfreed
Ziggfreed@ZiggfreedDev·
@Simon_Hypixel @3Yeat3 Why pay 100k for a 10 second commercial when you can pay the boys (and gals) to make sick mods multiple times per year🔥🔥🔥🔥
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Simon
Simon@Simon_Hypixel·
@3Yeat3 multiple times a year
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