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CanvasDEV

CanvasDEV

@canvas_dev

UEFN Developer at @PoobiesGames

Pernambuco, Brasil Se unió Mart 2020
246 Siguiendo59 Seguidores
CanvasDEV retuiteado
PixelatedDreams 🍔
PixelatedDreams 🍔@PixelatedDreamz·
I recreated the autumn and tropical biome landscape materials based off of the Runners season trailer! I created some basic environments to further showcase them #UEFN #Fortnite
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CanvasDEV
CanvasDEV@canvas_dev·
I’m no expert in materials, and the project/tutorial that Epic has made available has been an absolute lifesaver Intuitive material building with the UI Material Lab - Part 1 | Epic Developer Community
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CanvasDEV
CanvasDEV@canvas_dev·
I really liked the UIs popping up here on X, so I decided to create my own material inspired by those HUDs The best part is that I can make them any size I want without worrying about stretched textures #UEFN #FortniteCreative
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CanvasDEV retuiteado
s&box
s&box@s8box·
We're punishing AI thumbnails - if your game looks like generic slop, it'll rank lower 📉 We also talk about our Steam reviews 🫠 Plus FSR3 upscaling, a big physics update, review tag filtering and way more. sbox.game/news/update-26…
s&box tweet media
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CanvasDEV
CanvasDEV@canvas_dev·
@duos_with_dad For me, logging back into URC sometimes works. I think it's worth a try before reopening the editor
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
"The request does not have valid authentication credentials" Anyone else been getting this when working in UEFN? It's really frustrating that I am not "authorized" to work in my own project... I have to restart UEFN to make this go away.
Dustin (DWDFN) tweet media
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CanvasDEV retuiteado
Surprise KiKoZl
Surprise KiKoZl@K1K000ZL·
Turning a PSD into a functional UEFN widget should not be this painful. So I decided to change that. Upload the PSD, get the widget output back, paste it into UEFN, and done. Everything aligned, positioned correctly, and separated into layers. All of that in under a minute. And this is only part 1 of WidgetKit. Plataform Pre-registration link in the comments. #UEFN #FortniteCreative
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CanvasDEV retuiteado
Surprise KiKoZl
Surprise KiKoZl@K1K000ZL·
Love it or hate it, A.I is already part of how things are being made and maybe I’ll catch some heat for saying that. Even so, I decided to build a platform for UEFN. This video shows 4 of the 17 tools it will offer In the video: • thumbnail generation • thumbnail editing • camera control • layer decomposition The idea is simple: control the entire thumbnail creation process from start to finish via prompt. This is not about replacing creativity, It is about increasing speed, control, and possibilities for people who actually know how to create #UEFN #FortniteCreative
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CanvasDEV
CanvasDEV@canvas_dev·
I was looking for some inspiration from Star Wars games, and I made these custom buttons in #uefn I really liked how they turned out
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Joel Best
Joel Best@joelbestart·
Added some player animations and some more lighting polish, Got the ray casting pretty tight now! This is too much fun!🏴‍☠️ #UEFN #Fortnite @FNCreate
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CanvasDEV
CanvasDEV@canvas_dev·
I had a random text translated into 25 languages and exported to #uefn using Python; it was something I’d always wanted to try doing as a web app There are still a few bugs, but it was a lot of fun
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CanvasDEV retuiteado
ANIMEse - Animes e Mangás
🚨NOVO TRAILER do anime SEKIRO: NO DEFEAT! Estreia em breve na Crunchyroll.
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CanvasDEV
CanvasDEV@canvas_dev·
@Eve3D_UEFN You really have all the roles of an indie developer. Amazing tool, I love it <3
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Eve3D | UEFN
Eve3D | UEFN@Eve3D_UEFN·
I changed the link 3 times lol - First time I delete my host - Second time, my host credit got finish in a hr - Third I delete the host again xd No more changing link now. 🔗uefncreator.space
Eve3D | UEFN tweet media
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CanvasDEV retuiteado
Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
And Unity’s cross-platform, cross-store payments SDK is coming to Unreal Engine, with perfect timing just as mobile platforms are opening up to competing stores and competing payment methods. Full announcement here: unrealengine.com/en-US/news/uni…
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CanvasDEV
CanvasDEV@canvas_dev·
@zorakbr Agora precisaremos de uma descrição no pacote, que é para retirar o plástico
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Zorak
Zorak@zorakbr·
Ficou ó..
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CanvasDEV retuiteado
lil' egg fella
lil' egg fella@eggfella57·
How it feels when Silksong is in your Steam cart but you can't finish the purchase
lil' egg fella tweet media
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CanvasDEV retuiteado
Sean Murray
Sean Murray@NoMansSky·
Sean Murray tweet media
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