Flak
29.4K posts

Flak
@Flak
I'm a gamer ⌨️🖱️, tech nerd 💻, sneakerhead 👟 and animal lover. I work at Epic Games. 💜
Vortex Rikers Katılım Mart 2009
39.4K Takip Edilen39.2K Takipçiler

For the past 9 months, the storm in maps has been bugged. In new maps after 15-20mins, the storm becomes invisible (no timer and no circle, but it still moves and deal damage).
This bug has recently worsened, now affecting even OLDER MAPS. @Flak @FNCreate
forums.unrealengine.com/t/invisible-st…
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@TheUnWiseTina This is the most wonderful news, and I am so happy! <3 Celebration time!
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@TrickTyger That's very cool! Side note: Thank you @Flak for helping to fix flying (and everything else). Appreciate you.👍
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Flak retweetledi

Don't know how to use the new verse field event parameters in verse? I got you! UEFN UI just got easier!
Apologies for the terrible acting job haha, but the demo is good. Down from 13 verse field events to just 1 for a pinpad and some basic anims and audio
Hope it helps!
#UEFN
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@ollycbrown @FNCreate @FortniteStatus @JustTeddii @EpicTofuChris @Hogman @MichelleObama We need some more info. Could you check the thread, please?
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Thank you for Fixing Port-A-Bunkers in BR. However since today update Bunkers are now fully broken in UEFN/Creative. This issue is game breaking for a lot of ZB maps @FNCreate @FortniteStatus @JustTeddii @EpicTofuChris @Flak @Hogman @MichelleObama
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@waywardisopod @therealcliffyb Same. I get goosebumps just thinking about it.
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Not Unreal Tournament, but to this day, one of the greatest moments of my gaming history was in Unreal:
The first scene where the lights blink off one by one and then attacked in the darkness.
Coming out of the tunnels to the cliff edge and seeing the outside world expand before me.
To this day, those memories define such great gaming moments in my life!
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Flak retweetledi
Flak retweetledi

Our Indie Games Week spotlight on @adhocstudio's Dispatch shone a blazing light on how the team used Unreal Engine's Sequencer, Blueprints and more to help develop the narrative superhero hit.
Is it a bird? Is it a plane? No! It's our aforementioned spotlight, available now on the Unreal Engine website. (It could also be Sonar, though): epic.gm/dev-interviews…
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Flak retweetledi
Flak retweetledi

If you're looking to make localization part of your content pipeline early to make its inclusion more seamless than implementing it later, then you're not going to want to miss tomorrow's Inside Unreal livestream🗣️
We're going to be joined by Philipp Brasin, as he takes us through how @AesirInteractiv extended Unreal's localization system, the revamped authoring workflow they use and much more! Join us tomorrow, April 23 at 2PM ET!: youtube.com/live/LsccqWA7y…

YouTube

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Flak retweetledi
Flak retweetledi

You can now find Elemental Quest in Epic picks and LEGO Epic picks 🔥🪨
Enjoy ♥️
Hannah Lou@HannahLouGM
🔥🪨ELEMENTAL QUEST🪨🔥 An adventure created by myself & @TwinFortnite Inspired by LEGO Ninjago, up to 4 players can fight their way through different portals to save the world & become the Top Ninja 🥷 In collaboration with @LEGO_Group ♥️ Thumbnail by @gennygfx 🔥 @hannahlou/7057-8367-4632?lang=en-US" target="_blank" rel="nofollow noopener">fortnite.com/@hannahlou/705…
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@Flak Already started by a friend 🫡
forums.unrealengine.com/t/edit-in-umg-…
Les Matelles, France 🇫🇷 English

One month & 2 days that UMG crashes constantly when assets have the same name and no progress on Epic’s end even though it’s a major bug...
I still wonder what the point is of reporting issues if they never get fixed. I’ll say it again and repeat it all the time, but it’s not normal to wait at least 2 weeks or more than a month for a bug like that to be fixed. They clearly need to change the way they fix bugs.

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Flak retweetledi

Is anyone else having their editor crash on load when there are Verse errors?
The first time that happened to me, I freaked out, not knowing what it was and not being able to access revision control in a way that I could roll back to a previous version, not even through command line.
I now know to fix the Verse errors before loading the editor, or, if VS Code is not cooperating and telling me what the errors are, to start moving Verse files out of the project temporarily until the editor loads and I find the culprit.
This would be very off-putting for a new creator.
The problem? I checked out the Light Saber migration instructions in the official docs, except I changed the UI directory to SWUI before migrating because I already had a UI directory. Of course, there are hard references to UI.Whatever... assets in there, but I did not expect it to crash until I fixed them.
This is really janky (the bad kind, not the good @tomjank kind).
#UEFN #fortnitecreative #verse @FNCreate
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