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Chase

@chasemdev

Father • Entrepreneur • Founder • Engineer

Se unió Ocak 2026
72 Siguiendo61 Seguidores
Chase
Chase@chasemdev·
@pheenoh Bro, i want to port to my m4 mac
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Chase@chasemdev·
@VEsoterica Where is this repo? I need to convert it to 64 bit and mac, just cause
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Chase@chasemdev·
@Duey0x0 @VEsoterica Probably, haha, tbh decompiling isn't the issue I think, I believe it's being able to recompile, and adding the rendering layer. However.... with the AC port, I kinda have strong motivation to investigate a different game and see if I can recreate the same capability... but time
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Chase@chasemdev·
@VEsoterica Oh, and yeah, it’s ported to 64 bit
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Chase@chasemdev·
@VEsoterica Yao! I just did a mac port yesterday. I was looking at the textures like “man was the game always this way or is my graphics rendering broken” hd textures was something I was wondering about…. I really don’t want to get distracted but man oh man, I wonder if I could port PKMN XD
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Chase@chasemdev·
Someone submitted a PR to my fork of the 64 bit version of the decompiled GameCube Animal Crossing. Arch and MACOSX confirmed working 🎉 github.com/chasem-dev/ACG… I submitted a PR to the main fork but tbh with how many changes I blindly made, I would understand if it’s denied
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Chase@chasemdev·
@Duey0x0 I honestly have no idea, PS1 looks to be 32 bit, so my changes for mac likely aren't helpful. I think the biggest constraint is making sure the source code has a translation layer for PS1 rendering, the current repo translates the game cube api to a PC openGL port.
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𝕏__𝕏@Duey0x0·
@chasemdev can it be back ported to more dated consoles such as PS1?
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Chase@chasemdev·
Here's a video demo of the Decompiled Animal Crossing repo running on my M4 Mac, this migrates from 32 bit to 64 bit. Almost functioning! Source is here, not sure how much more i'll do! github.com/chasem-dev/ACG…
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Chase@chasemdev·
Here's a longer, better, more feature complete Animal Crossing video on my M4 Mac :) House loading is the only issue now!
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Chase@chasemdev·
@stephenjayakar Trial and error, brute force, feedback loop with Claude Code!
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Chase@chasemdev·
I need you guys to stop putting re-compiledable gamecube games on GitHub because everytime I see one, it makes me go, "Oh... I wonder if I can get that to run on my MAC" Here's the Animal Crossing repo that got shared around.
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Thomas Ricouard
Thomas Ricouard@Dimillian·
@chasemdev Surprised and did you steer anything or did it planned itself? Maybe I should have left mine longer but it was really struggling to fix for 64 bit between each run
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Chase@chasemdev·
@Dimillian About 800 million tokens, I would say maybe 5 hours of my time in total. It’s not quite active prompting, I usually just send a major prompt task then come back after 20-30 minutes.
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Chris
Chris@chrisdutch81·
@chasemdev @Dimillian For me it works good on pc. Also there is someone on x porting it to macos
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Chase@chasemdev·
The speed up happens when I start talking to K.K
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Chase@chasemdev·
oh also, I added a speed up keybind... so it does speed up like 2x and 4x
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