Kyle

328 posts

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Kyle

Kyle

@kyledevelop

Jack-of-all-trades @truworlds @deadwiregames, formerly @joinbloxcity @hillofbricks

Missouri, USA Se unió Ağustos 2020
24 Siguiendo81 Seguidores
Kyle
Kyle@kyledevelop·
@plasma_node completely solvable on their end, @truworlds has this built-in to the client as a separate volume slider
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Plasmanode
Plasmanode@plasma_node·
TO ALL ROBLOX DEVS: PLEASE! Turn the audio volume down in your games. I have my Roblox audio set to 1, my system audio set to 33%, and my speakers amp knob at 25%, and some games are EXTREMELY loud. Lmaoo.
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Kyle
Kyle@kyledevelop·
@TateTheTalisman no one is going to seriously apply without knowing what they’re applying for
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Tristan Tate
Tristan Tate@TateTheTalisman·
I’m hiring. Won’t give the job description. Post underneath why you think you’re qualified to work for me. 2 positions available.
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Polytoria News
Polytoria News@PolytoriaNews·
NEWS: Today is officially baggy's birthday!! 🥳🥳
Polytoria News tweet media
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Kyle
Kyle@kyledevelop·
Alternatively, if you are going to spend money, hire a professional- the ONLY time you should spend $ filing taxes.
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Kyle
Kyle@kyledevelop·
Highly recommend, per usual, CashApp for taxes. Easy to use & 100% free. Other services are free *to a point*, but if you have unemployment, crypto, stocks, etc. those additional forms end up costing you money. If you're filing your own taxes, save the money and use CashApp. cash.app/taxes
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Kyle
Kyle@kyledevelop·
willem hiring his new team rn
Sukh Sroay@sukh_saroy

🚨Someone turned Claude Code into a full game development studio with 48 AI agents and a real studio hierarchy. It's called Claude Code Game Studios. And it's not a prompt collection. It's a complete Claude Code template - directors, department leads, and specialists - all coordinated exactly like a real game studio, with delegation paths, quality gates, and automated safety hooks. Here's the full breakdown: → 48 specialized agents: creative director, technical director, producer, QA lead, narrative director, level designer, economy designer, and more → 36 slash commands: /brainstorm, /sprint-plan, /code-review, /playtest-report, /release-checklist, /team-combat, /team-narrative, and more → Engine-specific specialists for Godot 4, Unity, and Unreal Engine 5 → 8 automated hooks: validates commits, catches hardcoded values, loads sprint context on session start, logs every agent invocation → 11 path-scoped coding rules: different standards enforced for gameplay/, networking/, ui/, tests/, and more → 28 document templates: GDDs, ADRs, sprint plans, economy models, faction designs Here's the wildest part: The agents don't run autonomously. They ask questions, show options, and wait for your sign-off before writing anything. You still make every decision. You just finally have a team asking the right questions before you do. Clone it, point Claude Code at it, type /start. 100% Open Source. MIT License. (Link in the comments)

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