printf

1.5K posts

printf

printf

@quasarprintf

GM cannon rusher

Se unió Nisan 2015
18 Siguiendo425 Seguidores
printf retuiteado
trigger
trigger@triggerSC2·
PrintF wins the $100 for the challenge, and he has requested that I give the prize to the first person to beat his new micro map "printf's probe parkour gauntlet" Submit to my discord: trigger_sc
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printf
printf@quasarprintf·
@Omni_Skeptic @feardragon64 Mostly the latter tbh, entire pool is so bad this one fails to stand out. But also, I have historically had good winrates on maps that by all reasonable analysis are bad, I think it's either because cannon rush is less common on those maps or because I play them more chaotically
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Ravi
Ravi@feardragon64·
Everyone: "Doesn't cannon rushing get boring? It's so boring doing the same strat over and over again, it's not even interesting" Cannon rushers: "I think it gets pretty interesting..." @quasarprintf
Ravi tweet media
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printf
printf@quasarprintf·
@Omni_Skeptic @feardragon64 You may be disappointed to hear then that this is my 2nd higest winrate pvp map, and tied for highest overall winrate with Royal Blood
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printf
printf@quasarprintf·
@Kaelaris I'm not a statistic, but anecdotally as a viewer I'm liking the swiss format
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Kaelaris
Kaelaris@Kaelaris·
Are there viewership charts / numbers for the Swiss format of SC2 Masters somewhere? I feel like people have been less interested in this format relative to last seasons.
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printf@quasarprintf·
@feardragon64 Isn't that basically the definition of a draw? Neither player wants to attack, and neither player can improve their position. Therefore draw.
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Ravi
Ravi@feardragon64·
While I believe not actually what happened, Nina vs Ukko reignited my long lived hypothetical of what happens if two SC2 players actively decide to never attack each other but also don't want to draw b/c they think they win defensively. Draw timers reset on creep tumor kills. 💀
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printf
printf@quasarprintf·
@nice__username you're an editor expert, maybe you can help me. Is it possible to make a dialog that's tied to a unit render behind the game UI? Render priority doesn't seem to do it.
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Mack Graungaard-Robinson 🇨🇦
Hey Twitter/Starcraft fam: I’m a junior software developer from Canada looking for work! I’m incredibly driven to learn, confident in my abilities, and want to put all of my time and effort into my career. If you know of anyone or are somebody looking for fill that role, dm me!
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printf
printf@quasarprintf·
I'm tempted to make a video of me reacting to someone reacting to the stormgate neuro interview just to see how meta we can get
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printf
printf@quasarprintf·
@AhliSC2 I haven't checked out your map, but the numbers all look correct. The "extra delay" is just the damage point + weapon cooldown, which is 1.027 seconds. The beam fix they implemented is why your map is printing a line every frame, but the end behavior is unchanged from before.
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Ahli 💙💛
Ahli 💙💛@AhliSC2·
More on the Oracle not noticing that the targeted unit died. When that happens, the attack seems to be delayed by that (1st pic) Other times, the kill makes the Oracle fire faster (2nd pic) Wtf?! 🤔
Ahli 💙💛 tweet mediaAhli 💙💛 tweet media
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printf@quasarprintf·
@feardragon64 It's gonna be a neeb vs astrea rematch in the grand finals for sure
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Ravi
Ravi@feardragon64·
Neeb 2-0 Serral
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printf
printf@quasarprintf·
I won't be streaming today, I caught covid wednesday night and I'm still feeling very tired
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printf
printf@quasarprintf·
@supsolla @feardragon64 honestly probably most pros don't even know about this. I haven't used it myself since the last time we had a 4 player map in the pool (good riddance)
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Ravi
Ravi@feardragon64·
99% Useless Facts #76 - Scouting without scouting If you enjoy, please consider sharing and subscribing! youtube.com/watch?v=CuPrOU…
YouTube video
YouTube
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