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@Omni_Skeptic @feardragon64 Mostly the latter tbh, entire pool is so bad this one fails to stand out. But also, I have historically had good winrates on maps that by all reasonable analysis are bad, I think it's either because cannon rush is less common on those maps or because I play them more chaotically
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@quasarprintf @feardragon64 Hmmm, is that because it’s good for cheesing or because the rest of the pool sucks for Protoss?
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Everyone: "Doesn't cannon rushing get boring? It's so boring doing the same strat over and over again, it's not even interesting"
Cannon rushers: "I think it gets pretty interesting..."
@quasarprintf

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@Omni_Skeptic @feardragon64 You may be disappointed to hear then that this is my 2nd higest winrate pvp map, and tied for highest overall winrate with Royal Blood
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@feardragon64 @quasarprintf I poured my blood sweat and tears into making this map uncannon-rushable :c
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@feardragon64 Isn't that basically the definition of a draw? Neither player wants to attack, and neither player can improve their position. Therefore draw.
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@nice__username you're an editor expert, maybe you can help me. Is it possible to make a dialog that's tied to a unit render behind the game UI? Render priority doesn't seem to do it.
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Got another science experiment to do, and I need volunteers! reddit.com/r/starcraft/co…?
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@quasarprintf Certainly! Where should I send it over to?
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@AhliSC2 I haven't checked out your map, but the numbers all look correct. The "extra delay" is just the damage point + weapon cooldown, which is 1.027 seconds. The beam fix they implemented is why your map is printing a line every frame, but the end behavior is unchanged from before.
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@quasarprintf I've a testmap linked in here, in case you want to check out my change: github.com/Ahli/sc2xml/is… :)
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@x5_PiG @LowkoTV @StarcraftWinter Is the Random Min/Max attack delay supposed to apply to the first shot a unit fires, or only the shots after the first one? Oracles seem to be effected by this stat and will fire out of sync frequently. twitch.tv/hupsaiya/clip/…
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How many ravagers does it take to one shot a CC?
Thanks to @AMD_AUNZ for powering the graphics on that CC blowing up! Beautiful 😆
@AMDGaming @AMD #AMDteamRedANZ
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@feardragon64 It's gonna be a neeb vs astrea rematch in the grand finals for sure
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@supsolla @feardragon64 honestly probably most pros don't even know about this. I haven't used it myself since the last time we had a 4 player map in the pool (good riddance)
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@feardragon64 @quasarprintf Do pros actually use this to check for anything? Nth hatch or something?
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99% Useless Facts #76 - Scouting without scouting
If you enjoy, please consider sharing and subscribing!
youtube.com/watch?v=CuPrOU…

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It's time someone took a stand against the pro-macro propaganda youtube.com/watch?v=sOJcSX…

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