Can someone explain why anyone would buy a single item for 81 Robux when you can get 4 items for 54 Robux?
I don't have a PhD in economics, but I'm pretty sure this is hurting the entire Marketplace ecosystem: creators, the platform itself, and item quality.
Hopefully Roblox takes less than 3 years to fix this one... which is how long it took to resolve the fake Headless issue.
hint: a simple recategorization with a higher price floor would be a fair solution and shouldn't be difficult to implement for a HIGHLY PROGRESSIVE INNOVATIVE AI-FIRST COMPANY like @Roblox#Roblox#RobloxDev#RobloxUGC
@MadnessMando@jommybaker Selling a business same price as annual revenue is common in the business world. Sometimes they do annual revenue + a few months
@jommybaker Virtually everyone I’ve talked to that has sold a UGC group has sold it for a 1 year eval (I know a guy who sold would for $110k when it made 70k yearly)
🚨 LOOKING TO SELL MY ROBLOX UGC GROUP!
📦 135+ published items 💰 ~1.74M Robux earned (~$6,600 USD/yr)
Consistent passive daily Robux income
Asking $6,000–$7,000 (negotiable for serious buyers)
Message "kalaveraaa" on discord
#roblox#robloxdev#gamedev