Casual Garage Coder

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Casual Garage Coder

Casual Garage Coder

@CGarageCoder

Part-time solo indie #GameDev / composer / artist Co-founder of The Godot Barn @GodotBarn Working on his next big game (TBA). #GodotEngine

Inscrit le Kasım 2021
3.1K Abonnements4.4K Abonnés
Casual Garage Coder
Casual Garage Coder@CGarageCoder·
It's been a while since I've last posted here. I'm active in the "other platform" with the blue thingy. Should i cross post here, too ? 🤔
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
Saying goodbye to Youtube as a viewer. The recent usage restrictions are just intolerable. I'll keep posting devlog (if i find time to do so), but else, I'll enjoy a life without YT. #YouTubeDOWN
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
Wireframe rendering shows how the terrain is moved on the fixed mesh. The shader is performing a bicubic Bézier interpolation on the 128x128 heightmap (as for all the previous posts made about terrains). #GodotEngine #shader #glsl #indiegame
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
Blue : Fixed Mesh moving along with the camera (36k vertices, 72k faces) White : 128x128 instances of 3x3 quads (262k vertices, 294k faces ). The fixed mesh is computed once and a shader "moves" the terrain on it based on the camera translation/rotation. #GodotEngine #solodev
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Bolicha
Bolicha@Bolicha_Studio·
added the ability to adjust the canvas size. I'm surprised that it's handling 4k canvases ok. Theres a bit of slowdown but not as bad as I was expecting. There's definitely a lot of areas where I can make stuff more efficient. #GodotEngine #digitalpainting #digitalart
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
I'm starting an article (or a series of articles) about making a workflow to create 3D animated characters into Godot. As a draft, i've made a quick experiment. It's a bit rough/unpolished, but tell me what you think about it. youtu.be/_ChIgQkp0Po #GodotEngine @GodotBarn
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
#GodotFest sets the bar high. Quality talks and great organization. I've met many delightful devs. Unfortunately, I've not seized the opportunity to greet many of the people i know online 😥 Everybody looked super busy.
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
@TearsOfJake But it won't be used in case of Noise2DTexture, obviously. The Noise3DTexture should be fine tho. This new method will have to be directly called. It might have a usage in a software (CPU based) application even if it fits more GPU based computation like shaders.
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
@TearsOfJake Sadly, this implementation misses the point of this particular version of Perlin noise : Stretching along a vector field. The shader implementation uses world position and normal to apply the noise upon a surface. I should add a method to take position and normal into account.
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
What about a nice little #GodotEngine module to give a small API about feedforward neural networks and backpropagation learning ? Just that. Nothing more. Very focused and narrow scoped.
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Casual Garage Coder retweeté
Bolicha
Bolicha@Bolicha_Studio·
my custom brush got filled with junk data again and just LOOK AT IT it's the prettiest one yet! #digitalpainting #GodotEngine #art
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
What are your favorite headphones ? (And why)
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Casual Garage Coder
Casual Garage Coder@CGarageCoder·
Script prototype of daylight map: Amount of light the map get through the day. Missing: Indirect lighting(will depend on type of terrain), and taking water into account. Then, porting this in C++/OpenMP/AVX. #procgen #indiegamedev #solodev #GodotEngine
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Bolicha
Bolicha@Bolicha_Studio·
IT WORKS I'VE LEARNED SO MUCH IT'S BEEN SO LONG I'M SO HAPPY now i test it for a few days then finally let other people try it! @RJLewisJones it's coming soon! thanks for all the encouragement! @CGarageCoder thanks for your help! I couldn't have done it without you! #GODOT
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