Jake Rice

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Jake Rice

Jake Rice

@TearsOfJake

professional computer graphics investigator. @tearsofjake.bsky.social

Katılım Ocak 2015
832 Takip Edilen2.1K Takipçiler
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Jake Rice
Jake Rice@TearsOfJake·
New at #SIGGRAPH2025: Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions. Find the paper and implementations here: github.com/jakericedesign…
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Lucky Iyinbor
Lucky Iyinbor@Luckyballa·
Mesh reconstruction is so well studied, yet new papers still keep coming OffsetAxis shows how, given a UDF, you can convert it to a mesh using medial sphere fitting First, you sample points on an offset surface, creating an oriented point cloud, sort of forming a local shell field Then, you create and optimize medial spheres inside that shell with a variational approach It achieves 2 goals - medial spheres become well distributed along the sampled surface and the duality of the converged state gives you connectivity for free, without an additional triangulation Seems to be better for open surfaces and noisy fields, though it doesn’t provide formal topological guarantees Here is a little doodle of this idea in 2D
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rat king 🐀
rat king 🐀@MikeIsaac·
MUSK LOSES CLAIMS BARRED BY STATUTE OF LIMITATIONS
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Jake Rice
Jake Rice@TearsOfJake·
@ashlee3dee This is cool!!!!! Have you looked into trivial connections for discrete surfaces? It's a great way to define smooth vector fields on surfaces while prescribing specific singularities :o it's a really neat method imo
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ashlee! COMMS OPEN
ashlee! COMMS OPEN@ashlee3dee·
learning about harmonic functions for the SplaTool v2 update which will include it as an optional brush stroke direction heuristic
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Jake Rice
Jake Rice@TearsOfJake·
@benclarkson Yeah the fx work is frighteningly solid too. We're definitely getting to the point where it's basically going to come down to storytelling and hoping the audience cares to engage with human made stories and art.
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Ben Clarkson 🐸💩
Ben Clarkson 🐸💩@benclarkson·
I think the AI on this looks, frankly, pretty good. I am not prejudiced since many accuse my best work of being AI. However the storytelling is absolute crap. Visually there's no clear story. It's a "trailer" - "I'll tell the story later" - sorry bruh, you had two minutes.
Contanimation@Cont_animation

Sincitium is finally here. We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation. We hope you enjoy it as much as we enjoyed the creative process. Produced by: Contanimation Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica Editing: Guillermo Miranda Voices: Juan Rabadán #runwaybigpitchcontest

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Andrea Tagliasacchi 🇨🇦
📢📢📢introducing 𝐏𝐨𝐰𝐞𝐫 𝐅𝐨𝐚𝐦 A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality. - Project: powerfoam.github.io - arXiv: arxiv.org/abs/2604.24994 Rasterized at 3DGS-class FPS Ray traced at Radiant Foam speeds
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Lucky Iyinbor
Lucky Iyinbor@Luckyballa·
This January, I decided to give it a shot and wrote my first paper Today, I am happy to share that it was accepted by #SIGGRAPH2026 SAD is a differentiable image representation with soft, anisotropic partitioning, with up to 20x faster encoding time🧵 luckyiyi.github.io/SAD/index.html
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Pema99
Pema99@pemathedev·
I made an experimental "GPU mode" in my toy shader debugger (pema.dev/hlsl/). Runs the shader on the GPU with WebGPU by transpiling to WGSL with the Slang compiler. You can click on a pixel to drop into the interpreter and start debugging. Also added image previews.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Got accepted to SIGGRAPH 2026! My talk is titled: Reducing graphics API complexity: A clean slate API design for modern hardware I am an ARM Ambassador nowadays. I am going to be talking in their track: developer.arm.com/community/arm-…
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tinybugbot
tinybugbot@tinybugbot·
3D position-based blur in COP, no UV seams. 🎨 - 2 OpenCL nodes. - 1st one stores positions in a quadtree. - 2nd one blurs the image using it. #Houdini
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Jake Rice
Jake Rice@TearsOfJake·
x.com/i/status/20077… Extending Gabor kernels to neural implicits makes a lot of sense. Super cool results! I did a similar test but with gabor kernels and soft voronoi!!
Haato Watanabe@HeartWatanabe20

Gaussian Splatting struggles with high-frequency details. Our #CVPR2026 paper “Neural Gabor Splatting” is out! By augmenting each Gaussian with an MLP that models high-frequency signals, we significantly improve reconstruction quality with fewer primitives.

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Arnaud Bertrand
Arnaud Bertrand@RnaudBertrand·
Make no mistake: destroying world-class universities, like the US just did with Sharif University of Technology in Tehran, isn't just an attack on Iran but it's literally an attack on all of us, on all of humanity. It's not Iran that "won" when Maryam Mirzakhani made her discoveries that won her a Fields Medal: it's all of mathematics, and everything mathematics is used for. Human progress won, technology won, we all won. It's the same type of stuff the Mongols did during the sack of Baghdad and their destruction of the House of Wisdom: we ALL lost something irreplaceable back then, entire fields of human knowledge set back. That's what bombing a university does. It doesn't just destroy buildings. It destroys us, all of us.
Sandhya Ramesh@sandygrains

Alma mater of Maryam Mirzakhani, the first woman to win the mathematics Fields Medal.

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Jake Rice
Jake Rice@TearsOfJake·
@yiningkarlli I think being slightly more explicit with it would probably help tie it together. I mean I think the true problem of this theory is how would someone know they have enough domain knowledge to use AI? The chat bots love to make you feel like you're already at that level.
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Yining Karl Li
Yining Karl Li@yiningkarlli·
@TearsOfJake I assumed that Alice in the end does as well but is now able to use it better than Bob can.
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Jake Rice
Jake Rice@TearsOfJake·
I find the resolution to the Bob and Alice narrative at odds with a lot of the messaging of the essay. The author espouses that using AI is effectively fine once you've paid your dues to build intuition. Yet in the fictional world, Alice never does? But otherwise I enjoyed this!
Yining Karl Li@yiningkarlli

I think this is a great article that puts to words something I've been thinking for a while about LLMs/AI/etc; as tools they clearly can be useful and are here to stay, but the real concern should be the effect it's having on the talent pipeline. (1/5) ergosphere.blog/posts/the-mach…

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Nobuyuki Umetani
Nobuyuki Umetani@etopirika5·
先週ラボを博士卒業した@tojo_kenji さんの最新作(CVPR2026)です。圧倒的に少ない三角形で高品質な再構築。既存手法にありがちな深度ソートが不要で、シンプルなシェーダで超高速に描画可。鍵となるのは離散的なアルファ値を微分可能にする新たな確率的学習法です  youtube.com/watch?v=xoogpi…
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Jake Rice
Jake Rice@TearsOfJake·
@MattiaMerenda2 The new OTIS solver in Houdini uses VBD I believe. So it's already happening :)
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Mattia Merenda
Mattia Merenda@MattiaMerenda2·
@TearsOfJake I wonder how fast we will see wide use of a successor to PBD, something like Augmented Vertex Block Descent showed by Utah Uni seems extremely promising in usually high iteration scenarios, still in awe at your greeble setup btw
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Jake Rice
Jake Rice@TearsOfJake·
VoroNERF is coming along now that i've fixed the problems with my top-k selection of voronoi sites! Still not perfect, but by far my best attempt yet. This is using 60K voronoi sites, and a top-k of 16 voronoi sites at any given sampling position along a ray.
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Jake Rice
Jake Rice@TearsOfJake·
@z8editing So like, I don't think it's important that people know that I spent months of my life, simulating hedges on Zootopia 2. What I do think is important is that audience feels like the result was intentional. That there was effort put in to give them something unique.
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Jake Rice
Jake Rice@TearsOfJake·
@z8editing Does the average person know what goes into a good piece of photo-bashed concept art? I used the word effort, but what im trying to convey is the perception of effort and by extension, intention. Belief that the artist cared enough to be intentional with the final product.
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Jake Rice
Jake Rice@TearsOfJake·
Anime is actual a great place to base this discussion. I did a quick search and found thousands of posts talking about CGI in anime being lazy. Clearly people care about perceived effort. To anime viewers CGI is considered low effort, and it hurts the experience.
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