Josh
3.8K posts

Josh
@JoshDev0
wearer of many hats at @LiquidLaunchHL

if you’ve ever: - used tinder and traded perps - traded perps but never used tinder - used tinder but never traded perps drop your telegram @ below or send dm

I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings: - I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning) - The model was able to set up the game, getting the basic game mechanics working fairly quickly - I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model - Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it - Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity. - I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes. I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!












Minecraft was the greatest CS education ever made. And nobody planned it that way. At 12 I was obsessed. Wanted my own servers. So I learned Bukkit, Java plugins, basic networking, Linux deployment. Built worlds that only exist in my mind but still feel completely real. I broke wifi routers and fixed them. Broke Windows configs and fixed them. Tinkering, breaking stuff, and fixing it later is how we learn stuff best when we are kids. What is the Minecraft for the new generation?




