Joshua Weiss

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Joshua Weiss

Joshua Weiss

@TimeBreakGames

Indie dev & director at Time Break Studios. Currently building Rite of Osiris, a first person survival horror.

United States Inscrit le Nisan 2024
95 Abonnements40 Abonnés
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Joshua Weiss
Joshua Weiss@TimeBreakGames·
Rite of Osiris is an Amnesia-like survival horror game set in ancient Egyptian ruins. With a demo and Steam page on the way, subscribe to the mailing list: subscribepage.io/rite-of-osiris…
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Calling every single indie game dev! Upload your in-game footage below using #indiegamejoe. Please upload the video file directly, no YouTube. I want to see that raw gameplay right here. I’m bookmarking every single one and trying to get through them all. Let's go! 👇
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Joshua Weiss
Joshua Weiss@TimeBreakGames·
A Steam page and trailer is coming soon!
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Monte De Shot
Monte De Shot@MehowLipa·
Another milestone achieved! 5000 on Wishlist for Rug Cleaning Simulator. I'm working on post demo fixes and will be releasing new demo with improved mechanics and QoL changes. #indiedev #gamedev #solodev
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S.A.L.L.I.
S.A.L.L.I.@deephaulgame·
@TimeBreakGames Yea, almost overwhelming how much you have to figure out just to turn things off. Unity is no different, just different types of hurdles haha. Thanks for the chat. Let's keep up with each other. I beat we can share more about our projects.
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Joshua Weiss
Joshua Weiss@TimeBreakGames·
@deephaulgame Oh that's awesome. Yeah the grass isn't greener whenever you switch engines it seems. Theres always quirks and their own set of problems. With Godot pretty much nothing comes out of the box and you gotta build everything, and with UE its the opposite it feels like.
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S.A.L.L.I.
S.A.L.L.I.@deephaulgame·
@TimeBreakGames Its is promising and is post processing so I dont have to fight with ue lighting this way.
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Joshua Weiss
Joshua Weiss@TimeBreakGames·
@deephaulgame That's awesome, how is it going for you? Have you discovered any tricks/techniques that really sell the atmosphere? We are using Godot
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S.A.L.L.I.
S.A.L.L.I.@deephaulgame·
@TimeBreakGames I’m liking it. Lately, I have been spending so much time with exactly this. What engine are you working in?
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