Sebastian Parborg retweeté
Sebastian Parborg
363 posts
Sebastian Parborg retweeté
Sebastian Parborg retweeté

Blender Geometrynodes
最近作ったアニメ爆発ジェネレーターと街の爆心地にクレーターを出現させるエフェクト、予想以上に軽く動いた #blender #b3d #geoetrynodes
日本語
@jwtstone I'm not sure that the remesh algorithm will suit itself well for GPU compute. The original paper states that their intention was to have it run on the GPU, but they ran into many unsolvable corner cases. So they went for a sequential approach instead.
I would love to discuss it!
English
Sebastian Parborg retweeté
@HotdogNugget Awesome! I see that there is already someone that has opened up a PR to fix it as well!
English
Sebastian Parborg retweeté
@HotdogNugget Have you reported this on the Blender bug tracker?
Seems like you have a good reproduction file as well. Might not be fixed right away, but I think it is worth giving it a shot and see what they say.
English
@Sreliata @Blender If the reading in .dds textures produces a garbled/incorrect image, then I don't believe that it is intentional.
If you can create a simple test case and report it to the bug tracker, that would be great. Just a simple plane with a .dds texture that works in 3.5 is enough.
English

Blender Foundation and the online developers community are proud to present Blender 3.6 LTS!
Introducing Simulation Nodes, a new UV packing engine, performance improvements in Cycles and mesh editing, and so much more!
blender.org/download/relea… #b3d #DevFund
English
Sebastian Parborg retweeté

Thanks to the suggestion of @lacapi_tv, I developed a new tool in my #greasepencil add-on that fills the line art based on color hint strokes. It is similar to Krita's Colorize Mask, but works on vectors. It can also be combined with existing tools like 3D mesh conversion. #b3d
English
Sebastian Parborg retweeté
Sebastian Parborg retweeté

Save the date! Blender Conference 2023 will be on 26-28 October, in Amsterdam NL.
conference.blender.org/2023/
#b3d #blender3D #bconf #devfund
English
Sebastian Parborg retweeté

Blender 3.5 is released and I worked on the new hair node system! 🎉
Here are some clips of how using it looks like, watch the full overview video here:
youtube.com/watch?v=_-d0Ha…
Big shout-out, of course, to the rest of the #geometrynodes team and @3DBystedt 🙌
#b3d

YouTube
Blender 🔶@Blender
🎉 Blender Foundation and the developers community proudly present Blender 3.5! 🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more. 🚀 What's new: blender.org/download/relea… Huge thanks to everyone involved ❤️ #b3d
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Sebastian Parborg retweeté

Forgot about this quick test for some very extremely basic combat mechanics - it's almost like I need to hire more staff to ease my workload once we finally have funding *huge obvious wink*
kickstarter.com/projects/hiber…
#hibernaculum #horror #RPG #code #PCgame #DnD #dungeon #scifi
English
@ChengduLittleA Neat! It even uses LineArt to guide the direction and density of the oil painting strokes! :D
English
Sebastian Parborg retweeté

Here are the Blender projects to look forward to in 2023!
blender.org/development/pr… #b3d
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Sebastian Parborg retweeté











