Simon Thommes

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Simon Thommes

Simon Thommes

@simonthommes

Tech artist at @BlenderStudio_ Using and helping improve Blender every day #b3d #geometrynodes Procedural things! Now also on Mastodon

Amsterdam, Netherlands Katılım Kasım 2018
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Simon Thommes
Simon Thommes@simonthommes·
Wow, this has been quite the month (and a half)! I'm finally done with all 30 #nodevember prompts! Each is made from a sphere primitive with a procedural shader in Blender. Thanks to everyone for the amazing support and overwhelmingly positive feedback! :) #nodevember2019 #b3d
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Simon Thommes
Simon Thommes@simonthommes·
@IRCSS Yes, and then there's also the Endpoint Selection node
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Shahriar Shahrabi | شهریار شهرابی
Extermly simple but very useful geometry node tips. If you have unconnected cruves in one geo and you want to get the tips of each spline, use points of curve to mark points that are on open end.
Shahriar Shahrabi | شهریار شهرابی tweet media
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Blender Studio 🔶
Blender Studio 🔶@BlenderStudio_·
DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d
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Simon Thommes
Simon Thommes@simonthommes·
@manujarvinen Hm,that shouldn't be necessary. In theory you should just be able to make the tool node-group an asset, put it in your library and then it should pop up in the menu. I showed that here: youtu.be/Y8Udi1AkdGY?si… If something there doesn't work anymore then that might be a bug.
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YouTube
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Manu Järvinen
Manu Järvinen@manujarvinen·
Okay, my current work-method with it: - open node_tools-example_zoo.blend - save as new file - append everything you want to fracture into it - now the fracturing works as intended
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Simon Thommes
Simon Thommes@simonthommes·
Jacques and me will be giving a workshop on Geometry Nodes in 4 weeks at EPC in Breda, NL Tickets for the event are on sale via the link below See you there! 👋
EverythingProcedural@everythingproc

Join Simon (@simonthommes) and Jacques (@JacquesLucke) at #EPC2025 and learn how to bring environments to life with Blender geometry nodes! Take your skills to the next level with this masterclass — Tickets: everythingprocedural.com #everythingproc #ProcGen #Blender #GameDev

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Simon Thommes
Simon Thommes@simonthommes·
@ScalesSimon This is a bit out of context, not sure I get what you mean. You could generate points dynamically based on proximity and use a for-each zone. That's really not how it was inteded to be used though, the idea was to have something controllable, so some changes might be required.
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Simon Scales
Simon Scales@ScalesSimon·
@simonthommes Hey there, how did you go about creating the impact fracture node setup? Can it be combined with a rigid body object using a proximity node?
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Matt Divietro
Matt Divietro@mdivietro2·
Hey, @simonthommes would you happen to know why my transparancy isn't working on custom brush strokes? I copied the node group and inserted my own file into the image format.
Matt Divietro tweet mediaMatt Divietro tweet media
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Simon Thommes
Simon Thommes@simonthommes·
@KM4desiigns If it's just emissie fire like here, you can render it in front of a black background and then set the blend mode of that footage to add
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KM4RA
KM4RA@KM4desiigns·
@simonthommes Hello, would you know any advice for rendering fire in cycles, but with transparency and for it to be rendered in animation? Being an animation, the fire is not saved, only the object. Thanks
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Simon Thommes
Simon Thommes@simonthommes·
@soyposmoderno Thanks for the support, I hope it proves to be useful :) For intersections, we def discussed it. For the most part this gave solid enough results that would hide them. Then a lot was designing a forgiving pattern. And the rest we made sure that we had manual control for fixes.
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Iker J. de los Mozos
Iker J. de los Mozos@soyposmoderno·
Thanks for the write-up, Simon! Just renewed my subscription to be able to read it :) I don't think I've read anything related to the shards colliding with each other to avoid intersections among the pieces. Is this something that the team discussed during the making of the piece?
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Shizuo
Shizuo@Zelgadis47·
@BlenderStudio_ Is that from the new updated version? Just asking because I haven’t looked much into it and I‘m still on a lower version
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Simon Thommes retweetledi
Dedouze 🧢 Andry
Dedouze 🧢 Andry@dedouze_·
I’m developing a new animation sustem for #blender3d . Draw trajectories on the screen and trace the speed as a graph, and go. Works for armatures + objects, soon public. Early access for my tipeee subscribers, if you wanna support and test it now! 🙏🙏 en.tipeee.com/dedouze/news/2…
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Esteban Lenquette
Esteban Lenquette@Esteban_Lqt·
Little sketch using the Brushstroke Tools made by @BlenderStudio_ 🤖 Really fun to use !!
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Simon Thommes
Simon Thommes@simonthommes·
@BartekMoniewski Have you reported this? From just looking at the screenshot I'd also expect this to work. And I'm somewhat sure I've used this kind of setup in the past, though that might have been with the dedicated UV node instead.
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Bartek Moniewski
Bartek Moniewski@BartekMoniewski·
Am I missing something or Geometry Nodes still don't support regular UVs? Applying the modifier works. Attribute node works. Texture coordinates UV don't. So... basically any shader that uses UVs will not work with GN?
Bartek Moniewski tweet media
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