chamchi

30 posts

chamchi

chamchi

@chamchi_dev

Game Dev Hobbyist https://t.co/X2laELzUFU

Inscrit le Aralık 2022
178 Abonnements8 Abonnés
Paul Bakaus
Paul Bakaus@pbakaus·
@chamchi_dev give it a try again - gallery cards are static by default now, only activated on hover
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Paul Bakaus
Paul Bakaus@pbakaus·
Introducing Radiant: 80+ production-ready shaders and visual effects for the web. 0 dependencies, MIT license. - multiple color themes - ultra-realistic simulations - webgl and 2d canvas Pick one, copy source, integrate, ship. radiant-shaders.com
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chamchi
chamchi@chamchi_dev·
@AskJentoft Both libraries dont have famous indie games 🫠 Both make game devs build integrations, debug gui, workflows. Not games. I think those tools will be great in the future but not now
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Ask Jentoft
Ask Jentoft@AskJentoft·
Three.js is CPU limited by JavaScript. Bevy on the other hand… > compiles to WASM > cache optimized ECS game engine > code first > WebGPU + WebTransport > also builds to native: windows, Linux, macOS, android, iOS WASM has a way to go still, lacking multithreading and it needs to be glued by JavaScript, but this is being worked on.
Piers Kicks@pierskicks

Three.js + WebGPU = a modern Flash games boom > Ships to 5B+ users, near-native GPU performance > No platform rake, app store, or custom runtime > Devs own their distribution + monetisation > AI can now vibe code the games for you The only missing piece is the discovery layer

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chamchi
chamchi@chamchi_dev·
@mrdoob Does it have any overhead after baking? I wonder if I can run on cheap machines
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mrdoob
mrdoob@mrdoob·
Still tweaking the API, but baking lightprobe volumes is fast and the results are looking great. Aiming to ship this in Three.js r184 later this month.
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chamchi
chamchi@chamchi_dev·
@SoftEngineer Wow thats a long journey🥹 I like the visuals
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Alex Goldring
Alex Goldring@SoftEngineer·
@chamchi_dev This is Unity, project is about 4 years old at this point, been quite a journey to get here😅
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Alex Goldring
Alex Goldring@SoftEngineer·
Random screenshots from an ARPG game my studio is working on
Alex Goldring tweet mediaAlex Goldring tweet media
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chamchi
chamchi@chamchi_dev·
@alightinastorm Threejs doesnt have APV, lumen, lightmap baking(can load but you need to bake it in blender which needs additional efforts)
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chamchi
chamchi@chamchi_dev·
@alightinastorm LOL Have you ever seen a AAA grade enterprise-level complete game with threejs? You can build it with unreal, not threejs. Even if you make indie grade games, unity has more solid tools than threejs. Threejs cant beat native engine. Both performance and number of tools
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chamchi
chamchi@chamchi_dev·
@alightinastorm Building games with threejs need countless time of making/finding custom tools and doing additional optimizations
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chamchi
chamchi@chamchi_dev·
@sanketsahu Whats the difference with webcontainer?
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Sanket Sahu
Sanket Sahu@sanketsahu·
Introducing lifo.sh 🚨 The ultra-fast Linux-like OS in the browser, it's a mapping of Linux APIs to the browser APIs. Now run that untrusted code. You might not need a cloud sandbox! Made for Agents and Humans!
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Alex Goldring
Alex Goldring@SoftEngineer·
A quick comparison to @threejs Scene 1 (overview): three.js: 12 FPS Shade: 126 FPS Scene 2 (boneyard): three.js: 27 FPS Shade: 142 FPS --- Hardware: Nvidia RTX 4090 Browser: Chrome 145.0.7632.76 ---- three.js version r176 (gltf-viewer.donmccurdy.com) thanks to Don McCurdy - No shadows - No post processing - No global illumination --- Shade version 1.0.1 - Shadows (CSM, 3 cascades) - Postprocessing ( GTAO, Bent Normals, Bloom, Autoexposure, TAA, SSR ) - Global Illumination via Sparse-Volumetric-Lightmaps
Alex Goldring tweet mediaAlex Goldring tweet mediaAlex Goldring tweet mediaAlex Goldring tweet media
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chamchi retweeté
와사
와사@qnfvusgotjqkRna·
네 이름은 엠레...!
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Shobhit - Building SuperCmd
Shobhit - Building SuperCmd@nullbytes00·
We just shipped SuperCmd - The ultimate open-source alternative to @raycast 🚀 The wildest part? Every Raycast extension already works with it. Zero migration. Just install and go. What's inside: → Voice dictation support via @elevenlabs Whisper → Read anything from any app aloud in natural voice with SuperCmd Read → Full AI support, even with Ollama (no API key needed). → Memory recall via @supermemory (works even offline!). Open AI prompt in any app and just ask What's next? I'm experimenting with AI skills integration. @openclaw is amazing, but not everyone is technical enough to unlock its full potential. I want to bring those skills to your fingertips with SuperCmd - no setup needed. Try it → supercmd.sh Contribute → github.com/SuperCmdLabs/S… Drop your most-used Raycast extension below 👇 let's see if it works.
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chamchi
chamchi@chamchi_dev·
@onirenaud Looks very interesting. What's the main purpose of this tool? Massive collection of random cool features or game development toolkit? Or both?
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Renaud
Renaud@onirenaud·
My dynamic<->dynamic collisions are bouncy! 🎾 Not as polished as RAPIER (or a battle-tested physics engine), but I’m proud of how far I got Dynamic<->Dynamic, was an adventure just to reach "ok". Now wrapping things up and getting it ready to ship in Three.js Blocks 🚀
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chamchi retweeté
EZL
EZL@ezl241·
#Overwatch2 🐉🦊
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chamchi retweeté
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어제 친구들이랑 같이 이 짤 보고 5분동안 아무것도 못하고 처웃기만함
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chamchi
chamchi@chamchi_dev·
@gimaen_3939 내 주변엔 1도 없다 일반화좀하지마라;; 애초에 남한테 대놓고 살쪗다고 뭐라하는 무례한사람들이 주변에 많으면 문제있는거임.....
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chamchi retweeté
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웃겨서 번역함
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