Alex Goldring
774 posts

Alex Goldring
@SoftEngineer
Building Shade — next-gen Web graphics engine | Graphics engineer



Democratization is great, and many past technologies have made art more accessible or simplified technical processes. I don’t think generative AI is inherently bad; technology itself is not evil. The problem, to me, is the kind of democratization it creates. Now anyone can generate a “pretty illustration” or an AI video, but many people seem more focused on the final result than on actually understanding how to make art. As you said, in 10 years a child might see Photoshop as outdated. But if you take AI away from that child, they may no longer be able to create anything, because AI was their main tool. If you take Aseprite away from me, I may stop making pixel art in that specific way, but my artistic knowledge remains. I could still pick up a canvas and draw traditionally. That is my concern: AI makes creating art so easy that many artistic and technical skills may be lost. People could become so dependent on it that learning anatomy, composition, or other fundamentals may seem unnecessary. I don’t think using generative AI is bad. What I find problematic is when 100% of the work is made with AI.





















Working on an in-engine lightmap baker. Atlas generation solved, using existing engine's path tracer for irradiance. Still a few rough edges to sort out around borders and seams + a denoiser. Bake is entirely on the CPU, but it's fully progressive.












