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@snacksdash

Wasted thousands of dollars on pc so you didn't have too

Crossplay Off Inscrit le Temmuz 2025
28 Abonnements10 Abonnés
ROME
ROME@RomeGoLARGE·
Question. If GTA 6 cost $100 would you buy it?
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snacks
snacks@snacksdash·
@TRIPSTER0 Meanwhile not a single big game in a decade…
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Tripster
Tripster@TRIPSTER0·
Playstation has "No Games" narrative destroyed. #PS5 💪
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snacks
snacks@snacksdash·
@Glassdoorgamer My PSU failed set me back $230. Screw PC parts I’m done. Console >
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Lies of P(C)
Lies of P(C)@Glassdoorgamer·
Should have bought a console. This poor guy, see what you PC Malfunction race did to him? 🥹
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snacks retweeté
Jamessmokeee
Jamessmokeee@Jamessmokeeee·
Catfish was let down by Xbox and couldn’t cope any longer 🪦💔
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PlayStation
PlayStation@PlayStation·
In Saros, activate (and survive) the eclipse to reap increased rewards 🌔 The sci-fi action game hits PS5 on April 30 play.st/4v1otru
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snacks
snacks@snacksdash·
@Da7_Tech Forgetting your laptop purchases will be worth next to nothing in five years time. Whereas the consoles retain there value for sale or trade in. People don’t want used laptops. Bad investment if your comparing. Sold multiple laptops get like 20% after 5 years if your lucky.
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Da7em
Da7em@Da7_Tech·
I bought a gaming laptop for $1,400 — cheaper than a PS5 Pro With a Plus subscription over the console's lifespan. The result? I'm running Crimson Desert on max cinematic settings at 80 FPS, true-to-life quality exactly as the developers intended. Meanwhile, the PS5 Pro owner is stuck at either 30 annoying frames or 60 with no ray tracing, a pile of visual compromises, and fake 4K. We are not the same.
Da7em@Da7_Tech

> been paying $12 for PlayStation Plus > console: PS5, "next-gen gaming" > tried 60fps, ray tracing disabled. tried ray tracing, locked at 30fps > Get a gaming laptop, same price as a PS5 Pro. > same games. same Monitor. > 144fps. ray tracing on. mods. free online. > quality: better than anything Sony ever promised > cancelled PS Plus > saving $12 forever > with a platform that never charged me to use my own internet > the PS5 didn't change. i did

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snacks
snacks@snacksdash·
@SChulsky @ymnis_v1 Can’t even power that on without spending another $1,000+. Even then can’t play GTA VI. Waste of money no games for it
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Tomex
Tomex@Eltomex56·
Cual eligen al mismo precio? PC -Jugar a 200 FPS -Steam -Online Gratis -Mas juegos -Podes hacer todo PlayStation 5 -GTA 6
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Rhys Elliott
Rhys Elliott@superhys·
Death Stranding 2's Steam port has helped the game pass 2M copies sold and $150M in gross revenue overall (@alineaanalytics estimates) The port has extended DS2’s product lifecycle, with the Steam version selling 425K copies in its first week. Adding this to the 1.6M copies sold on PS5, the game’s total volume now sits at over 2M. This means the Steam version of Death Stranding 2 already accounts for 21% of copies. In terms of revenue, Death Stranding 2 has generated over $110M on PS5 and $32.6M on Steam. With Epic included, it’s safe to say Death Stranding 2 has now passed $150M. Players are getting sucked into Death Stranding 2 on PC. In a week, it has an average playtime of 18 hours. Over a third of the player base on Steam has already played for 20 hours or more, and almost 5% has played for over 50 hours. Fair play. Death Stranding 2 has especially been a hit on Steam in China, which accounts for almost half of the game’s Steam players. This highlights a strategic advantage Sony would otherwise forfeit by skipping PC; it’s a direct pipeline to a massive, high-intent Chinese audience that’s increasingly influential in a game’s total lifecycle. To me, the quicker rollout of Death Stranding 2 and Stellar Blade on Steam suggests Sony is running a live A/B test on the long-term ROI of the PC ecosystem. Using second-party titles as the tests, PlayStation can measure exactly how much platform decay occurs when a high-profile exclusive moves to PC in under a year, without risking the crown jewels of its first-party stable. All this ahead of that reported move away from PC, too. One outcome I could see happening – and what I’d do –is that Sony tiers its releases in the following way: - Core first-party single-player IP, the tentpole titles from Naughty Dog or Santa Monica Studios, remain gated as console exclusives to maintain hardware pull and protect the box’s value proposition for the enthusiast crowd. This becomes even more critical as Sony prepares to launch its next generation of consoles and handhelds, where a distinct reason to own the hardware is the primary sales driver. - Live-service games will still launch multiplatform to maximise network effects and player liquidity. Live-ops costs are nuts and require a critical mass that a single console ecosystem can’t provide. - Second-party partnerships like Kojima and Shift Up offer a strategic middle ground. These allow Sony to capture the PC surge and build organic relationships with these studios before moving toward a formal acquisition, effectively using Steam as a proving ground for an IP’s global reach. Organic acquisitions like this (Insomniac) have worked better in the past for PlayStation than buy-and-hope ones (like Bungie). I also suspect the original play for PlayStation involved the development of a proprietary PC launcher to reclaim the 30% margin currently lost to Valve. While the initial friction surrounding mandatory account linking for Helldivers 2 created a PR hurdle, I reckon it was the first step in a broader attempt to centralise the PlayStation ecosystem across hardware boundaries (and away from third parties like Valve). As market dynamics shift toward a more platform-agnostic future, Sony has to decide if it wants to remain a premier storefront or a premier publisher. If the results from Death Stranding 2 are any indication, the most profitable path lies in being both. Sony can essentially have its cake and eat it here, provided it can manage the optics of its console exclusivity while treating Steam as a high-conversion top-of-funnel for the second-party side. More in the new free Substack! Link in bio
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Oliver Darko
Oliver Darko@oliver_drk·
🚨 NEW: PS5 Pro sold out at several German retailers amid massive price hike announcement.
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
When you realize the PS5 Pro - GTA 6 bundle you’ve been waiting for is gonna cost $1,000
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@Zuby_Tech
@Zuby_Tech@Zuby_Tech·
My whole TL is people buying PS5 Pros
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Leaf ∞🦍🍀
Leaf ∞🦍🍀@Zen3Master·
Right before that price increase just to sit until GTA drop
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snacks
snacks@snacksdash·
@Glassdoorgamer PC fans hype a storefront with no upcoming big games. While telling you to pay 4x the price to play 3rd party games lol
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Lies of P(C)
Lies of P(C)@Glassdoorgamer·
PC exclusives vs PlayStation exclusives. 😆
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