designers becoming founders and founders obsessing over design are converging on the same realization that the product and the brand were never two separate things
trying to find actual designers on here before the timeline is fully AI slop
if you do any of this, say hi and drop your best work:
→ UI/UX
→ Product
→ Web
→ Brand
→ Motion
→ 3D
→ Design systems
→ Landing pages
→ SaaS / mobile
→ Figma / Framer
im actually looking, not farming replies
What's the most critical element of a SaaS landing page?
🗳️ A) Hero headline
🗳️ B) Social proof
🗳️ C) CTA copy
🗳️ D) Visual hierarchy
I've built dozens of these. The answer might surprise you 👇
If money was everything rich people would live forever.
If money was everything someone’s battling cancer would be able to buy his health.
Nigerians before you make money your idol. There’s a man known as the rich fool who lost touch with reality and lost his soul.
@vatsal_sanghvi Mobbin is probably the most useful for web app UI patterns — real product screenshots filtered by flow type, not polished concepts. Scrnshts.com and Godly.website cover the more experimental design territory that Dribbble completely misses.
@samtwtss@figma The 'rip jitter' is real — Motion is more capable out of the box for production use. But code layers is what gets me most: that's the feature that finally closes the loop between design intent and engineering output without a separate handoff meeting.
config 2026 in a nutshell:
> code layers 🤯
> figma motion (rip jitter)
> smarter AI agent
> shaders (finally)
> generative plugins
> better workflow with weave tools
figma isn't a design tool anymore, it's where design, code, and motion all became the same thing. 🫡🔥
@Only_Beebah The consistency across these is what stands out — you can tell there's a solid component structure underneath. Do you build your design system upfront or refine it as you go through a project?
Mobbin is the best for real production app UI (not concepts). Godly.website for web-specific inspiration, and Lookup.design for component-level patterns. Also worth just opening products you admire and using devtools to inspect their spacing and type choices — you learn more from that than any gallery.
@arceyul This combo is underrated for client work — design the components in Figma, then use Gamma to build the pitch deck or deliverable brief around them. Cuts the 'translating designs to stakeholders' step significantly.
@viktoroddy The Figma Motion timeline is surprisingly capable for production-level animations. Pairing it with variables for responsive breakpoints is where it really starts to feel like a proper motion tool rather than a prototype workaround.
Figma now is actually a beast for motion.
❤️🔥 Just recorded a 13 min tutorial on how to use Figma to design and build $10k animated websites (step-by-step).
@UiSavior The idea → code pipeline is the part that really changes the dynamic for designers — when the gap between what you sketch and what ships shrinks that much, iteration gets way faster and handoff friction almost disappears.
@BrettFromDJ Running a solo studio, the new code layers + motion in Config must be a game changer for you — prototyping interactions at the same fidelity as the final deliverable changes everything about how you scope and ship projects.