FASTER 🔱
70 posts


Gave UEFN its own blueprint graph.
Python tool running inside the editor. Scans your level and parses your Verse code to draw a full visual map of your game logic.
What it shows you:
- Every device in your level as a node
- Every @ editable reference between devices
- Every event subscription and function call
- Which Verse functions are actually being used vs sitting there doing nothing
What it catches:
- Broken connections where an @ editable points to nothing
- Orphan devices with zero connections
- Unassigned editables you forgot to wire up
What you can do with it:
- Click a node, and it selects the device in your viewport
- Double-click to fly straight to it
- Open the Verse file in VS Code with one button
- Search and filter by device type
- Zoom in and out
- Add notes to any device
- Export the whole graph as a doc
English
FASTER 🔱 रीट्वीट किया

"Making money with UEFN is hard"
Completely false, it's the EASIEST it's ever been
The reason most don't make ANY money is because they're chasing the wrong numbers
You're worried about "playtime" "retention", "innovative design" all while "optimizing your billboard placements"
Meanwhile I've completely HACKED the algorithm to artificially boost my maps and make tens of thousands of dollars with almost ZERO dev skills
Why?
Because your performance metrics mean nothing if nobody plays your game in the first place
I have multiple students who don't even know what "Scene Graph" even means, and they're bringing in $8-$17k every single week.
If you want the method to blow up your shitty maps, and finally break the algorithm, comment "TIM SWEENEY", and DM me your credit card info. Limited spots only!!!

English
FASTER 🔱 रीट्वीट किया
FASTER 🔱 रीट्वीट किया
FASTER 🔱 रीट्वीट किया

@levi_uefn @ohnvsh Tu fais 0 tdc tu reste avec les gros zgg de bkz et tu fais le grossiste alors que tu te fais racketter irl
Français
FASTER 🔱 रीट्वीट किया









