Pi Equals 3

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Pi Equals 3

Pi Equals 3

@PiEqualsThreeVP

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IDK Katılım Nisan 2023
399 Takip Edilen1.7K Takipçiler
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Immature
Immature@ImmatureGamer·
🎉 ATTENTION ALL CREATORS! 🎉 This Saturday, I’m hosting another Creator Map Showcase livestream! Submit your Fortnite Creative or UEFN map for a chance to be featured live. Read the rules, complete the form(In Comments), and check the graphic for stream times 👇
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Pi Equals 3
Pi Equals 3@PiEqualsThreeVP·
@RabiesFPS That’s fine as long as you meet player expectations If you have multiple floors on your base, ppl expect to collect cash asap (first floor should be ready, others can load slowly) If they have an inventory, load their hotbar first and their inventory over time Etc
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itsRabies
itsRabies@RabiesFPS·
@PiEqualsThreeVP How did you do this? We are having a hard time optimizing initialization. Even went to other maps like ferins and his still takes 10-15 to load everything
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Pi Equals 3@PiEqualsThreeVP·
Finally hit 50+ min avg playtime How? I spent a good amount of time optimizing the map for the first minute of gameplay Before players would wait like 10 seconds to fully load in, but now they can move around instantly while their non crucial stuff loads in the background
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Pi Equals 3@PiEqualsThreeVP·
Last thing I want to add is: friction is your enemy The first time a player plays your map they 10% trust you This means your first few minutes should be as smooth as possible Don't ask them to like your map, wait around, or buy something until that trust is built (later on)
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Pi Equals 3
Pi Equals 3@PiEqualsThreeVP·
Anyways I'll post more findings as I'm updating the game almost daily since I've been obsessing over the engagement stats lol
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Pi Equals 3
Pi Equals 3@PiEqualsThreeVP·
@macilvoyfn More than a few yeah, but nothing too crazy. The "main" components seem to work fine for the most part (interactable, mesh, etc.) so if you're not too concerned with NPCs, custom inventory and whatnot, you should be fine. I personally will prefer using SG from now on when I can
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Macilvoy
Macilvoy@macilvoyfn·
@PiEqualsThreeVP some time ago tom jank made a post about poor state of scene graph have you personally encountered any problems with scene graph? cuz right now Ive started making my first 100% SG map and Im having a blast, but alittle worried about how long that will last x.com/tomjank/status…
Tom Jank@tomjank

#UEFN PSA: Scene Graph has broken my heart. I've been a huge promoter of scene graph for the past year but I want me to make something clear about the current state of it: DO NOT USE IT IN A PUBLISHED PROJECT. Or at the least, use it as little as possible. Even basic features that have worked for months seem to be fraying at the edges. For example, for nearly three weeks there was a bug where if a mesh was distance culled, it would be culled forever and never come back. In this update, they made "quality of life" changes to the prefab editor that has made it actively worse to use, which makes me feel like no one is working/testing with OUR version of Scene Graph. They released a "Alpha Tycoon" template to teach people scene graph but it is already outdated and broken because they completely removed Scene Events in a mini update yesterday (not to mention the scene events they were using were internally outdated the day it was published). Which makes me feel like there is a massive disconnect within the studio on where Scene Graph is even at. The tough thing is, I really do love Scene Graph. When it is working, it is absolutely amazing. There is so much potential there and we are begging them for more key components (damageable, in-world umg, skeletal mesh). I would love to keep using Scene Graph but I need to warn anyone that is thinking of using it when they see cool SG-related posts all over twitter. In the meantime, I'm not sure what I will do. With the Unity in Fortnite announcement, maybe I'll start watching tutorials for that. At the end of the day, I want to make games and I had hoped Scene Graph would make that easier but so far, it has made it much more painful.

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Pi Equals 3@PiEqualsThreeVP·
Ngl I learned like 90% of scene graph by making a Brainrot Map
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Pi Equals 3@PiEqualsThreeVP·
@Creeeper_ Yeah im probably looking at it through the wrong lense since I never have perf issues when playing
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Creeper
Creeper@Creeeper_·
@PiEqualsThreeVP Multi threading cpu alone is crazy big cuz even better performance
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Pi Equals 3
Pi Equals 3@PiEqualsThreeVP·
Still don't get why Rocket League on UE6 is such a big deal besides "Meta verse" intergration (which could be a huge Monkey's paw moment), and . . . "better" visuals ? ? ?
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Pi Equals 3@PiEqualsThreeVP·
So . . . I've been getting updated tab like every 2 days for some reason Only conclusion I can draw is that sophistication score is high? (Game is all scene graph and some other random stuff) Never goes beyond updated though, just peaks then crashes
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axnjr
axnjr@axnsscode·
@justddev Hey, how does TikTok not show “AI” label on it ?? When I try to post any ai video it just directly turns on “ai generated “ toggle!
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Pi Equals 3@PiEqualsThreeVP·
@MaestroShark Yup there are still some quirks here and there, but for the most part it just works, and is way more fun that using Dev*ces
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Pi Equals 3@PiEqualsThreeVP·
@TrickTyger 100% And thank you for your Scene Graph videos, I went back to them a LOT when I was trying to figure out some features, they've been super helpful
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Pi Equals 3@PiEqualsThreeVP·
@Andryfn7 Interactions, vfx, mesh spawning, player overlap (trigger / volume devices), text, Basically any device you can replace with scene graph except stuff like power ups and other non functional devices
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Pi Equals 3@PiEqualsThreeVP·
@Ake_UEFN First time I got updated on May 16 is when playtime also went up (made a ton of changes) so that could be it!
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Ake 🇸🇦
Ake 🇸🇦@Ake_UEFN·
@PiEqualsThreeVP Thumbnail’s stats aren’t even that bad actually, I’d say it’s amazing. It's probably just a good map I heard they are pushing "good stat maps".
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Pi Equals 3
Pi Equals 3@PiEqualsThreeVP·
@Ake_UEFN at like 2-4 am pst got this fluctuating between #2-6 place
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