Sergey Kiselev

9.5K posts

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Sergey Kiselev

Sergey Kiselev

@JetstreamFPS

Associate UI Director at Gamedev.

Guildford शामिल हुए Nisan 2010
30 फ़ॉलोइंग520 फ़ॉलोवर्स
पिन किया गया ट्वीट
Sergey Kiselev
Sergey Kiselev@JetstreamFPS·
Mixed bag of old and new #work
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Michal Kalisz
Michal Kalisz@veezen3d·
Long time no see? 🙃 Revisiting my design of utility military vehicle after some time of break and doing bunch of other things 😅
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Wetterschneider
Wetterschneider@Stretchedwiener·
We treasure being part of a creative community that goes back 10s of thousands of years. We support and learn from and teach each other. We're a family. We pay for the books we read and the movies we see and the music we listen to. The engineers who programmed AI generative software don't seem to be part of this. If you can't distinguish the difference between existing in a culture and being inspired with scraping lifetimes of work to specifically profit from - then I can't really help you.
THE RED DRAGON@TheRedDragon

Only argument against generative AI is that it learns from human work so they call it 'stolen.' By that logic, every artist is a thief. None of them invented drawing, they went to school or studied others and techniques and built on it. Every musician learned chords someone else invented. Every writer absorbed styles from books they read. AI learns exactly the way humans do, by observing, absorbing, and building on what came before. It just does it immensely faster & better than humans That's literally how learning works with everyone The only other argument i've seen is people say it looks like crap. Look where it's come in only 3 years. It's already fooling most people because it looks so good. In another year, you won't be able to use that excuse either.

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Refractive | Luminary
Refractive | Luminary@RefractiveENT·
No Hashtags, No Gimmicks Just 30 seconds of RAW uninterrupted combat.
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Kamvandam
Kamvandam@kamvandam·
LADDER LEG DROP JUMBO PRINT (this is the last tee I’m showing until release every weekend)
Kamvandam tweet media
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MOVIE FREAK
MOVIE FREAK@MOVIE89478·
Tiger Cage 2 (1990) Directed by Yuen Woo-ping Donnie Yen, Rosamund Kwan Robin Shou, Garry Chow
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ignoredone
ignoredone@Ignore_done·
I USE PHOTOSHOP
ignoredone tweet mediaignoredone tweet mediaignoredone tweet mediaignoredone tweet media
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Shimazu.S
Shimazu.S@ShimazuSystems·
Fully seated & housed in the case - the only reason the i/o shield is off is because I'm waiting for a water resistant mount to arrive. But yes. It works, and the squish fits.
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𝐬𝐨𝐯
𝐬𝐨𝐯@sovietsoleri·
I’ve been working on a trance playlist of all the suggestions I’ve received, I found gems, along with classics I’ve loved over the years, will be posting soon!
𝐬𝐨𝐯@sovietsoleri

There was something seriously euphoric, emotional, and hypnotic about trance during the early 2000s, and I wish it lasted longer. This track is the quintessential embodiment of that time. So much underlying nostalgia with “can’t go back.” We were promised a future in aquamarine.

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Nathaniel W.
Nathaniel W.@natemixing·
Answer genuinely, Which DAW has the best UI?
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𝓜𝓪𝓿 𝓝𝓸𝓲𝓻
Russell Wong is a badass, I’ll always best know him for Nick Kang in True Crime, but he stole the screen in Romeo Must Die.
𝓜𝓪𝓿 𝓝𝓸𝓲𝓻 tweet media
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JcToon
JcToon@HelloJcToon·
Here are some interesting things about this menu I'm working on. In this case, the character's mouth adjusts to the number of menu options.
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Sergey Kiselev
Sergey Kiselev@JetstreamFPS·
Totally on point, one thing which is bothers me the most - Progression in f2p games (not only f2p) exist for reason - to keep people come back (grind more numbers, loot crates, skins etc). Theres no Progression in Highguard atm (gun leveling, player leveling, overall profile etc)
Aherys@aherys

HighGuard honest review after ~12h of play ⬇️ 🟢 After understanding the game flow, maps, and buildings, the game is… incredibly fun. 🟢 Gunplay was meh at the start, but becomes excellent once mastered. Not Apex, but same feeling. 🟢 If matched against a team that knows how to play, it’s almost constant action. 🟢 Innovative, super fresh, and super competitive. 🟢 3v3 felt like a mistake at first, but once real matches start, it’s the right number. 🟡 Not a fan of bases taking damage when you fail an attack, but I get why: avoiding 1h+ games (balanced match ~45 min atm). 🟡 Some guns are meh and not enjoyable, others are super cool. 🟡 Shotguns are overpowered (one-shot in elite quality). 🔴 Performance is meh, with some questionable technical choices (Nanite tessellation?). 🔴 DLSS without DLAA is a mistake. DLSS is good tech, but without DLAA-quality it hurts sharpness. 🔴 Gun crosshairs are blurry (DLSS/TSR) 🔴 Mining mini-game isn’t very enjoyable, would be better without the QTE imo. 🟢 The comeback potential of the game mode is excellent. 🔴 Visibility is bad with heavy VFX, sometimes it’s hard to understand what’s going on. 🟡 Sound is weird: you hear far away very well (cool), but your own character making almost no sound in FPP makes it hard to judge your footprint. 🟡 More guns, loot variety, and tools would be awesome. 🟡 Character abilities can be cool but lack depth imo. 🔴 Character design is atrocious. 🟢 Level art is excellent. 🟢 Each map having a unique fortress design is a huge win. 🟢 Level design is well handled. 🔴 Massive lack of QoL features and customization options. 🔴 Performance is still meh for a competitive shooter. Note : The game clearly suffers from hate because some people decided *before release* that it would be bad. Without that bias, I’m convinced the Steam score would be much higher. I’m honestly angry at influencers who start the game, play one match, and put zero effort into giving it a fair chance. Your job is not to surf trends, but to actually test the game so people can trust your judgment. Objectively, and yes I’m targeting content creators: you’ve done an insanely bad job reviewing this game. Yes, it’s not perfect (like most releases). But it’s VERY far from the disaster some reviews describe. You have the right to not like a game. You do NOT have the right to publish a “full review” without actually reviewing it. That’s unfair. That’s sad. And that’s concerning for the future of gaming. Shame.

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