JcToon

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JcToon

JcToon

@HelloJcToon

Creative Lead at @rive_app

San Francisco Katılım Eylül 2016
615 Takip Edilen7.3K Takipçiler
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Pedro Alpera
Pedro Alpera@PedroAlpera·
Smart Watch Demo with @rive_app using Data Binding and the JS Runtime so it shows real data. I have uploaded the project to GitHub, and you can also see it working in real time. Link in my bio. ⌚️
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Rive
Rive@rive_app·
The Interactive Character Animation Challenge is a wrap. Some of our favorites that landed right at the deadline 👇 Winners and a full recap coming soon
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JcToon
JcToon@HelloJcToon·
This is another example of an interaction I made some time ago. In this case, the jellyfish is a layered image with a mesh and bones. The jellyfish reacts to hovering over different parts and when you click on it. Remember you still have time to participate in the @rive_app Interactive Character Animation Challenge at @contra . Still open through July 2. $10K in prizes.
Rive@rive_app

The Interactive Character Animation Challenge kicks off today on @contra 📆 June 19 to July 2 🏆 $10K in prizes

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JΛVIΞR
JΛVIΞR@javoliver88·
We landed more than 10 character projects in the last year, earning a dedicated spot for this in our Rive services. Submitting an entry as a team in the current @rive_app x @contra #characterchallenge, with this reel showcasing our favorite characters so far and some behind-the-scenes. Kudos to @FONCKFOX and @YerandyAlfonso for being part of these amazing results! 🔊🟢
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Rive
Rive@rive_app·
Add volume to your Rive characters with Vector Feathering by @HelloJcToon
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RamJamUK
RamJamUK@ramjamuk·
As part of the latest #rivechallenge, we dusted off Cheeky Chops - an interactive drag and release character built using bones weighted to live shape verticies. Huge thanks to @rive_app for pushing us to think outside the bounding box! #RiveApp #CharacterRigging #character
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Sanu Sagar
Sanu Sagar@rocklet_·
Just built a 3D Cloner in @rive_app 🤯 It's wild how Rive AI Scripting can build complex features like this almost like magic.✨
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JcToon
JcToon@HelloJcToon·
Sneak peek: Testing our upcoming gamepad/custom keypress support in @rive_app
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JcToon
JcToon@HelloJcToon·
I have been testing some 3D icons in @rive_app using the GPU Canvas. Each icon is a .glb file that I imported as a blob file. Once the GPU Canvas was created, I exposed some properties to be able to animate each icon in Rive, and even use artboards as a texture on the mesh, as is the case with the number value on the calendar.
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Rive
Rive@rive_app·
Rive jobs roundup — who's hiring Rive designers, animators, and developers 👇
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JcToon
JcToon@HelloJcToon·
Here is another test using Rive's GPU Canvas. In this case, I created a 3D coin using a displacement map. The coin's view model uses two instances: one contains the texture and the other defines the displacement map. The script uses both to generate the 3D volume. Then, in the Main artboard, where the script is applied, I swap between multiple coins that share the same view model.
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