HXX

1.2K posts

HXX

HXX

@NotAttained

Husband. Father. Programmer. Belieber.

शामिल हुए Ocak 2013
673 फ़ॉलोइंग39 फ़ॉलोवर्स
HXX
HXX@NotAttained·
@bernielomax Ok, show me the data that shows France is more high trust than Japan.
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bernielomax
bernielomax@bernielomax·
@NotAttained High trust means whether you trust other people. This has been surveyed in many countries, and compared to most France is more high trust than Japan. But you seem to fill it with completely arbitrary meanings.
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bernielomax
bernielomax@bernielomax·
Since the dude blocked me. No. You're completely missing the point. "JaPaN iS hIgH trUsT" is a bad analysis since there's enormous material differences. In both countries you can have diametric opposite situations and "high trust" has no role in it. x.com/i/status/20486…
HXX@NotAttained

@bernielomax @rfleury @MagickPorro You're better at what? You literally are ignoring the main point, BROADLY in Japan it is safer and higher trust, instead of making retarded tweets, why don't you show us some actual data. Is crime lower in Paris than in Tokyo? I don't even have to look it up to know the answer.

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HXX
HXX@NotAttained·
I would like to see you attempt at quantifying all aspects of "high trust" between the two countries instead of just claiming things. Unlike you, I have lived in *many* countries, and I regret to inform you that nobody in Japan has ever attempted to pickpocket/rob me, but in Paris on the metro I have seen it and experienced it first hand many times. And I wouldn't even rate it as an unsafe city compared to some other places in Europe and SA. All I'm saying is, if you don't feel like you can leave your doors unlocked, or if you drop your wallet will it get returned to you, or when you walk down the street at night and see some dudes standing around how safe do you feel walking past them vs taking a detour, or will someone be violent in public, can you trust people not to litter, what are the odds that people will make your interaction in public unpleasant, etc. Those are all real metrics that you can live and experience. What countries have you lived in, seriously?
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bernielomax
bernielomax@bernielomax·
@NotAttained The pop perception, where people assume Japan is high trust because children can go to school by themselves (which they also do in France). Attempts at quantifying will put France above Japan.
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HXX
HXX@NotAttained·
@bernielomax @rfleury @MagickPorro You're better at what? You literally are ignoring the main point, BROADLY in Japan it is safer and higher trust, instead of making retarded tweets, why don't you show us some actual data. Is crime lower in Paris than in Tokyo? I don't even have to look it up to know the answer.
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bernielomax
bernielomax@bernielomax·
@rfleury @MagickPorro More nonsense. People don't visit Paris for spam either. Yet Japan isn't a place without annoying commercials, grafitti, people trying to sell you stuff. Your take is off for non-americans since you're peddling assumptions. Do things right. I'm better at this than you.
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Ryan Fleury
Ryan Fleury@rfleury·
On the deletion of accounts
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HXX
HXX@NotAttained·
Pretty sure there are starter kits that you can "docker compose up -d --build" that would be faster than AI, and if you've used them before you don't have to comb through the mountain of mediocre code to vet it (which you have to do every time AI generates a bunch of code for you), not to mention I doubt you clowns even go replace AI generated "secrets". The future is going to be a field day for hackers.
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joshblaster
joshblaster@joshblaster_·
@rfleury @GrizzledTexan So does this mean you are conceding on the "two minutes of regular coding" thing or are is Larry full of shit?
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Ryan Fleury
Ryan Fleury@rfleury·
Best anti-AI case I’ve possibly seen so far
JNS@_devJNS

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HXX
HXX@NotAttained·
@alkimiadev @JaidCodes It’s hard to imagine because you are a perennially mediocre programmer.
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alkimiadev
alkimiadev@alkimiadev·
@JaidCodes Did the "clanker" or the human write that monster >4k loc file? It seems like the model probably did right by removing some lines in that dumpster fire file. Its hard for me to imagine a person who writes probably 5k+ loc files and gets butt hurt about a few removed comments
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Jaid
Jaid@JaidCodes·
Thought this was an overly harsh response to someone who asks for permission to work for free. Then I looked into the PRs attached to the application. Bless Mitchell’s soul.
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CTG Zuni
CTG Zuni@ZuniUK·
The gap between controller and MNK has doubled with newer controller hardware being released, seriously considering swapping soon - MNK feels like beating a dead horse🫥
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HXX
HXX@NotAttained·
I mean, in 6s he appears as people mains in the top ranks at a 9.5x higher than random selection, and 5s tank role he is still represented 3.5x higher than 1:14 in the highest ranks, which is what you would expect if all the tanks were balanced. The reality is, he *can* be countered, but it has to be a conscious choice + people have to not ban some of his counters. My argument is that it's poor game design in the first place to be like "oh they have hero X, so sometimes (multiple people even) we have to swap so we don't get rolled". I mean my stance in general is much more severe than even that, I would remove Roadhog, Doomfist, Genji, Moira, Winston, Vendetta and every other high value, low skill hero in the game. I don't even think they qualify as "movement" heroes when the movement is trivial compared to any game with real movement (e.g., quake, tf2, apex legends), it's not a "skill" to press a movement button and then to have really easy to land skills and abilities once you press LShift or w/e. If those heroes must exist for accessibility reasons, they should be completely non-viable against any of the cast that has a hard aim requirement at a high level (one of the only mechanical skills you can express in this game). The inverted belief that heroes Winston has hard requirements on "positioning" are asinine, he has much more frequent movement and much easier escapes than other more stationary heroes. If you *don't* have movement & escape abilities you have to be hyper aware of where to stand and how to predict dives and use terrain ahead of time. On top of that, heroes like that usually have a hard aim requirement, sometimes even requiring landing a lot of headshots to secure kills in high rank games.
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Overwatch Cavalry
Overwatch Cavalry@OWCavalry·
New #Overwatch Balance Changes 🛠️ 🐽 Roadhog Chain Hook: → Cooldown reduced from 8 to 7 seconds. 👾 Sombra Stealth: → Movement speed bonus reduction while revealed by damage reduced from 50% to 33%. 🐺 Vendetta General: → Health increased from 175 to 200. (Total health increased from 250 to 275.) ⛓️ Mizuki Katashiro Return: → Enemies can no longer prevent Mizuki from recalling by standing on Katashiro Return's starting point. What do you think of the changes? 💭
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HXX
HXX@NotAttained·
Are you implying that having an easy to land giant hitbox ability on a 7 second cooldown that can kill most of the cast in 1 shot if they are within 20 meters, and even those it doesn't kill get displaced so badly they are almost guaranteed to die. Secondly, a lot of heroes have dmg fall off starting at 25 meters, you also walk backwards more slowly than hog can walk forward, so you are either doing less damage, or you are somehow taking a couple burst shots perfectly within that 21-24 meter range(lol good luck) then turning your back to enemies so you can stay out of hook range (lol). It's just awful design through and through, it's way too strong of an ability to exist, even on a 15 second cooldown, let alone 7. Vendetta and Sombra are also two of the most poorly designed heroes in the history of hero shooters, their kits (like hog's) are extremely easy to master and their abilities are easy to land, and they just result in a generally unfun experience for their opponents.
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Paul Lee
Paul Lee@DoctorMadrid10·
@OWCavalry I absolutely hate seeing people on both Twitter and Reddit whining about Hog just because they don't know how to play Ana.
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HXX
HXX@NotAttained·
I’ve been GM every season I’ve played, none of those heroes need buffs, in fact they are all horribly designed and unfun to fight against. It’s like they’re randomly in competition with Marvel Rivals to make their game as horrible as possible. If they were nerfed to a 0% pick rate it would be a great day for the game
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HiramKingOfGameZ
HiramKingOfGameZ@FaithStayAlive·
@OWCavalry People mad about hog. He isn't even picked most of the time from the playerbase. His kit is outdated and rolls over quickly. We can use every buff we can get for both Hog and Vendetta. Sombras buff is good. Yall need to get better at the game instead of trying to banning her.
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HXX
HXX@NotAttained·
@gordonlyon I've been waiting years for the next one...
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Gordon Fyodor Lyon
Gordon Fyodor Lyon@gordonlyon·
Tweet Tweet Tweet Tweet Tweet Tweet Tweet Tweet Tweet Tweet!
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HXX
HXX@NotAttained·
I think this coincides well with an issue with LLM generated code (on large complex projects), i.e., you don't feel the pain of the meandering, or poor API design choices, or poor performance choices early on when things are smaller & more simple. I would almost redefine the state space as being 3d with hills and slopes and that your state gets larger and carries more momentum, and is thus harder to redirect the line to go back up-hill towards the goal if you meander off a cliff somewhere. When there are 10,000-100,000+ LoC shipped weekly by LLMs, including tons of tests, it becomes infeasible for a human mind to keep track of, and to hand-modify things at any impactful level, especially when the state grows so quickly and has so much momentum. If it turns out that all of those directions are downhill, eventually there is a reckoning for how to get the state into the "goal area" when you have something massive that has continuously gone in the wrong direction down hill.
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teej dv 🔭
teej dv 🔭@teej_dv·
LowLevel and Prime are gonna record something about password managers. If you have a question you want answered, reply here. Might be able to get it in the vid
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HXX
HXX@NotAttained·
Hey Casey, there is a video where you talk about the path a codebase takes over its lifetime as it is iterated on to reach some kind of goal, iirc there was a starting point and points where you showed samples being taken of the codebase being iterated on (moving in arbitrary directions), and how as someone gets better they also get better at not taking as many detours and moves in the wrong direction as they gain experience. I can't remember if that was a YouTube video or a substack video.
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HXX
HXX@NotAttained·
I would say that there is something similar to what you're talking about, and that it could be akin to adding another dimension of height and "slope" to the path your code takes, where if you really go off the rails, it literally becomes more of an uphill climb, of course it isn't linear like this or so black & white, but I think the gist of it is true, often times you can take so many steps in the wrong direction down the wrong "hill", and sometimes it's even easier to go downhill, but it becomes that much harder to shift the codebase back in a good direction especially when there is momentum behind the downhill trajectory. So you can meander down somewhat in the direction of the target you are looking for, but ultimately getting there becomes virtually impossible or at least extremely difficult depending on the scope of the project.
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HXX
HXX@NotAttained·
I can't find the video I'm remembering, but it was essentially like this You can move the state of your code in some direction each time you iterate on it, and end up taking a meandering path toward the target, the only thing I would amend to his "journey" analogy I will post as a follow up to this
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HXX
HXX@NotAttained·
@yarnf40580 @rfleury Yeah, I think Casey Muratori had a good abstract visualization of a "codebase" moving through 2d space as a line, let me see if I can find it
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HXX
HXX@NotAttained·
There is a much more insidious part to all of this now too, the codebase moves faster than I can manually keep up with it, and the AI touches EVERYTHING, there are so many interdependencies and merge conflicts that it's not even feasible for me to keep my work if I don't manage to merge it within a few hours of starting, I often just have to nuke my branch and start over on top of the AI's work. It also generates so, so many tests... Which means it's a pain for me (as a human) to go through and figure out which ones are worthless and which ones aren't, but I *have* to do something, because it's an auto-reject on PR if tests are failing.
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ae ae ae
ae ae ae@yarnf40580·
@NotAttained @rfleury You guys must already almost be done for the year, at those productivity levels
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HXX
HXX@NotAttained·
@yarnf40580 @rfleury Imagine now, working on projects with people who generate LoC in the 6 figures *weekly*. Life can be more sad than I ever imagined
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ae ae ae
ae ae ae@yarnf40580·
@rfleury it was literally, for every single read, iterating through every single shard, acquring a lock every time, and cloning the entire shards entry-map every single time, despite only reading an entry thatd be in one of the shards. So ya, 4202 tests like that would be just great!
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HXX
HXX@NotAttained·
@rfleury @BrianSpragge "right now"... does that mean you're going to add that :)
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Ryan Fleury
Ryan Fleury@rfleury·
@BrianSpragge It doesn’t have any editing functionality right now, it’s just a debugger.
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Ryan Fleury
Ryan Fleury@rfleury·
Someone mentioned to me that they missed a file tree view in the RAD Debugger, so they could easily browse their project folder hierarchy. I then realized I had inadvertently already implemented it in the watch window.
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